#include "backend/looped_command.hpp" #include "natives.hpp" #include "util/vehicle.hpp" #include "gta/vehicle_values.hpp" namespace big { class keep_vehicle_repaired : looped_command { using looped_command::looped_command; virtual void on_tick() override { Vehicle veh = self::veh; if (veh == 0 || VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) != self::ped) { return; } if (*g_pointers->m_gta.m_is_session_started) { if (!entity::take_control_of(veh, 0)) { return; } } if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(veh)) { if (!g.vehicle.keep_vehicle_clean) { VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f); } // Rear window constexpr int rear_window_index = 7; if (!VEHICLE::IS_VEHICLE_WINDOW_INTACT(veh, rear_window_index)) { VEHICLE::FIX_VEHICLE_WINDOW(veh, rear_window_index); } g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x0001E000); if (!g.vehicle.god_mode) { VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(veh); } vehicle::repair_engine_from_water(veh); const auto door_count = VEHICLE::GET_NUMBER_OF_VEHICLE_DOORS(veh); for (int i = 0; i < door_count; i++) { if (VEHICLE::IS_VEHICLE_DOOR_DAMAGED(veh, i)) { VEHICLE::SET_VEHICLE_FIXED(veh); return; } } for (int i = 0; i <= 14; i++) { if (VEHICLE::DOES_EXTRA_EXIST(veh, i) && VEHICLE::IS_VEHICLE_EXTRA_TURNED_ON(veh, i) && VEHICLE::IS_EXTRA_BROKEN_OFF(veh, i)) { VEHICLE::SET_VEHICLE_FIXED(veh); return; } } if (VEHICLE::IS_VEHICLE_BUMPER_BOUNCING(veh, TRUE) || VEHICLE::IS_VEHICLE_BUMPER_BOUNCING(veh, FALSE) || VEHICLE::GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS(veh) > 0) { VEHICLE::SET_VEHICLE_FIXED(veh); return; } } } }; keep_vehicle_repaired g_keep_vehicle_repaired("keepfixed", "KEEP_VEHICLE_FIXED", "KEEP_VEHICLE_FIXED_DESC", g.vehicle.keep_vehicle_repaired); }