#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "gta/net_object_mgr.hpp" #include "core/scr_globals.hpp" namespace big { class kick_from_interior : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { const size_t arg_count = 8; int64_t args[arg_count]{ (int64_t)eRemoteEvent::KickFromInterior, (int64_t)self::id, *scr_globals::globalplayer_bd.at(player->id(), scr_globals::size::globalplayer_bd).at(321).at(7).as(), *scr_globals::globalplayer_bd.at(player->id(), scr_globals::size::globalplayer_bd).at(321).at(8).as(), }; g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id()); } }; kick_from_interior g_kick_from_interior("intkick", "Kick From Interior", "Kicks the player from the interior they are in", 0); }