#pragma once #include "common.hpp" namespace big { class looped { public: static void api_login_session(); static void context_menu(); static void hud_transition_state(); static void rgb_synced_fade(); static void rgb_synced_spasm(); static void tunables_disable_phone(); static void tunables_no_idle_kick(); static void player_never_wanted(); static void player_spectate(); static void protections_replay_interface(); static void self_clean_player(); static void self_free_cam(); static void self_godmode(); static void self_invisibility(); static void self_noclip(); static void self_no_ragdoll(); static void self_off_radar(); static void self_police(); static void self_super_run(); static void session_local_time(); static void system_self_globals(); static void system_update_pointers(); static void vehicle_auto_drive(); static void vehicle_despawn_bypass(); static void vehicle_drive_on_water(); static void vehicle_fly(); static void vehicle_god_mode(); static void vehicle_horn_boost(); static void vehicle_instant_brake(); static void vehicle_is_targetable(); static void vehicle_ls_customs(); static void vehicle_rainbow_paint(); static void vehicle_seatbelt(); static void vehicle_speedo_meter(); static void weapons_ammo_special_type(); static void weapons_cage_gun(); static void weapons_delete_gun(); static void weapons_force_crosshairs(); static void weapons_gravity_gun(); static void weapons_increased_damage(); static void weapons_infinite_ammo(); static void weapons_infinite_mag(); static void weapons_no_recoil(); static void weapons_no_spread(); static void weapons_repair_gun(); static void weapons_steal_vehicle_gun(); static void weapons_vehicle_gun(); }; }