#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "util/entity.hpp" #include "util/math.hpp" #include "util/notify.hpp" namespace big { void looped::weapons_infinite_mag() { if (g.weapons.infinite_mag) { auto const ped = PLAYER::PLAYER_PED_ID(); WEAPON::SET_PED_INFINITE_AMMO_CLIP(ped, g.weapons.infinite_mag); } } }