#include "tab_bar.hpp" namespace big { void tabbar::render_teleport() { if (ImGui::BeginTabItem("Teleport")) { if (ImGui::Button("Waypoint")) { QUEUE_JOB_BEGIN_CLAUSE() { if (features::teleport::waypoint()) { features::notify::above_map("You've been teleported."); } else { features::notify::above_map("No waypoint set."); } } QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Objective")) { QUEUE_JOB_BEGIN_CLAUSE() { features::teleport::teleport_to_blip(1, 5); }QUEUE_JOB_END_CLAUSE } ImGui::Text("Personal Vehicle: "); ImGui::SameLine(); if (ImGui::Button("Teleport##pv")) { QUEUE_JOB_BEGIN_CLAUSE() { features::teleport::teleport_to_blip(225); }QUEUE_JOB_END_CLAUSE } ImGui::SameLine(); if (ImGui::Button("Bring##pv")) { QUEUE_JOB_BEGIN_CLAUSE() { features::teleport::bring_blip(225, 0); }QUEUE_JOB_END_CLAUSE } ImGui::EndTabItem(); } } }