#include "features.hpp" #include "logger.hpp" #include "natives.hpp" #include "script.hpp" namespace big { void features::run_tick() { g_playerId = PLAYER::PLAYER_ID(); // System update_player_structs(); update_screen_sizes(); // Custom Guns cage_gun(); delete_gun(); gravity_gun(); money_gun(); vehicle_gun(); // Tunable disable_phone(); no_idle_kick(); // Self god_mode(); never_wanted(); noclip(); no_ragdoll(); off_radar(); super_sprint(); spoof_rank(); // Vehicle handling(); no_bike_fall(); speedo_meter(); sticky_tyres(); // World population_modifiers(); // Util spectate_player(); // Protections replay_interface(); //version_mismatch(); } void features::script_func() { while (true) { TRY_CLAUSE { run_tick(); } EXCEPT_CLAUSE script::get_current()->yield(); } } }