#include "backend/looped_command.hpp" #include "pointers.hpp" namespace big { class force_relay_connections : looped_command { using looped_command::looped_command; virtual void on_tick() override { *g_pointers->m_gta.m_force_relay_connections = true; } virtual void on_disable() override { *g_pointers->m_gta.m_force_relay_connections = false; } }; force_relay_connections g_force_relay_connections("forcerelays", "Force Relay Connections", "Hides your IP address by rerouting your connection through dedicated servers and other players", g.protections.force_relay_connections); }