#include "fiber_pool.hpp" #include "util/entity.hpp" #include "views/view.hpp" namespace big { void view::self() { components::button("Suicide", [] { ENTITY::SET_ENTITY_HEALTH(PLAYER::PLAYER_PED_ID(), 0, 0); }); ImGui::SameLine(); components::button("Skip Cutscene", [] { CUTSCENE::STOP_CUTSCENE_IMMEDIATELY(); }); static char model[32]; components::input_text_with_hint("Model Name###player_ped_model", "Player Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue, [] { g_fiber_pool->queue_job([] { const Hash hash = rage::joaat(model); for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++) { STREAMING::REQUEST_MODEL(hash); script::get_current()->yield(); } if (!STREAMING::HAS_MODEL_LOADED(hash)) { g_notification_service->push_error("Self", "Failed to spawn model, did you give an incorrect model ? "); return; } PLAYER::SET_PLAYER_MODEL(PLAYER::GET_PLAYER_INDEX(), hash); PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID()); script::get_current()->yield(); STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); }); }); ImGui::Separator(); components::small_text("General"); ImGui::BeginGroup(); ImGui::Checkbox("God Mode", &g->self.godmode); ImGui::Checkbox("Off Radar", &g->self.off_radar); ImGui::Checkbox("Free Cam", &g->self.free_cam); ImGui::Checkbox("Disable Phone", &g->tunables.disable_phone); ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); ImGui::Checkbox("No Clip", &g->self.noclip); ImGui::Checkbox("No Ragdoll", &g->self.no_ragdoll); ImGui::Checkbox("Super Run", &g->self.super_run); ImGui::Checkbox("No Idle Kick", &g->tunables.no_idle_kick); ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); ImGui::Checkbox("Invisibility", &g->self.invisibility); if (g->self.invisibility) { ImGui::Checkbox("Locally Visible", &g->self.local_visibility); } ImGui::Checkbox("Keep Player Clean", &g->self.clean_player); if (ImGui::Button("Clean Player")) { QUEUE_JOB_BEGIN_CLAUSE() { entity::clean_ped(PLAYER::PLAYER_PED_ID()); } QUEUE_JOB_END_CLAUSE } ImGui::EndGroup(); ImGui::Separator(); components::small_text("Police"); ImGui::Checkbox("Never Wanted", &g->self.never_wanted); if (!g->self.never_wanted) { ImGui::Checkbox("Force Wanted Level", &g->self.force_wanted_level); ImGui::Text("Wanted Level"); if (ImGui::SliderInt("###wanted_level", &g->self.wanted_level, 0, 5) && !g->self.force_wanted_level) g_local_player->m_player_info->m_wanted_level = g->self.wanted_level; } } }