#pragma once #include "core/enums.hpp" #include "core/scr_globals.hpp" #include "globals.hpp" #include "gta_util.hpp" #include "misc.hpp" #include "natives.hpp" #include "notify.hpp" #include "script.hpp" #include "script_global.hpp" #include "script_local.hpp" #include "vehicle.hpp" namespace big::mobile { inline auto player_global = script_global(2657589); namespace util { int get_current_personal_vehicle();// forward declare inline void despawn_current_personal_vehicle() { misc::clear_bits(scr_globals::vehicle_global.at(get_current_personal_vehicle(), 142).at(103).as(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE); } inline int get_current_personal_vehicle() { return *script_global(2359296).at(0, 5568).at(681).at(2).as(); } } namespace merry_weather { inline void request_ammo_drop() { *script_global(scr_globals::mechanic_global).at(886).as() = 1; } inline void request_boat_pickup() { *script_global(scr_globals::mechanic_global).at(887).as() = 1; } inline void request_helicopter_pickup() { *script_global(scr_globals::mechanic_global).at(888).as() = 1; } inline void request_backup_helicopter() { *script_global(scr_globals::mechanic_global).at(4484).as() = 1; } inline void request_airstrike() { *script_global(scr_globals::mechanic_global).at(4485).as() = 1; } } namespace mors_mutual { inline bool fix_index(int veh_idx, bool spawn_veh = false) { bool can_be_fixed = misc::has_bits_set(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as(), eVehicleFlags::DESTROYED | eVehicleFlags::HAS_INSURANCE); if (can_be_fixed) { misc::clear_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as(), eVehicleFlags::DESTROYED | eVehicleFlags::IMPOUNDED | eVehicleFlags::UNK2); if (spawn_veh) { misc::set_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE | eVehicleFlags::SPAWN_AT_MORS_MUTUAL); } } return can_be_fixed; } inline int fix_all() { int fixed_count = 0; const int arr_size = *scr_globals::vehicle_global.as(); for (int i = 0; i < arr_size; i++) if (fix_index(i, true)) fixed_count++; return fixed_count; } } namespace ceo_abilities { inline void request_bullshark_testosterone() { *script_global(2672505).at(3689).as() = 1; } inline void request_ballistic_armor()//i think this is a ceo ability atleast? { *script_global(scr_globals::mechanic_global).at(896).as() = 1; } } namespace mechanic { inline Vehicle get_personal_vehicle() { return *scr_globals::mechanic_global.at(299).as(); } inline void summon_vehicle_by_index(int veh_idx) { if (*scr_globals::mechanic_global.at(979).as() != -1) return g_notification_service->push_warning("Vehicle", "Mechanic is not ready to deliver a vehicle right now."); if (g.clone_pv.spawn_inside && self::veh) TASK::CLEAR_PED_TASKS_IMMEDIATELY(PLAYER::PLAYER_PED_ID()); // despawn current veh util::despawn_current_personal_vehicle(); mors_mutual::fix_index(veh_idx); script::get_current()->yield(100ms); // only do this when spawn inside is enabled otherwise the vehicle will spawn relatively far away from players if (g.clone_pv.spawn_inside) { *scr_globals::mechanic_global.at(936).as() = 1;// disable vehicle node distance check } *scr_globals::mechanic_global.at(923).as() = 1;// tell freemode to spawn our vehicle *scr_globals::mechanic_global.at(982).as() = 0;// required *scr_globals::mechanic_global.at(979).as() = veh_idx; script::get_current()->yield(100ms); GtaThread* freemode_thread = gta_util::find_script_thread(RAGE_JOAAT("freemode")); if (freemode_thread) *script_local(freemode_thread, 18630).at(176).as() = 0;// spawn vehicle instantly // blocking call till vehicle is delivered notify::busy_spinner("Delivering vehicle...", scr_globals::mechanic_global.at(979).as(), -1); if (g.clone_pv.spawn_inside) { big::vehicle::bring(get_personal_vehicle(), self::pos, true); } } } }