#include "backend/looped_command.hpp" #include "natives.hpp" namespace big { class keep_on_ground : looped_command { using looped_command::looped_command; virtual void on_tick() override { auto model = ENTITY::GET_ENTITY_MODEL(self::veh); if (ENTITY::IS_ENTITY_IN_AIR(self::veh) && (VEHICLE::IS_THIS_MODEL_A_CAR(model) || VEHICLE::IS_THIS_MODEL_A_BIKE(model))) VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(self::veh, 5.0); } }; keep_on_ground g_keep_on_ground("keeponground", "KEEP_ON_GROUND", "KEEP_ON_GROUND_DESC", g.vehicle.keep_on_ground); }