#include "backend/player_command.hpp" #include "core/scr_globals.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/scripts.hpp" namespace big { class end_session_kick : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::TOXIC; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { if (!player) return; if (!scripts::force_host(RAGE_JOAAT("freemode"))) { g_notification_service->push_error("END_KICK"_T.data(), "BACKEND_END_SESSION_KICK_FORCE_SCRIPT_HOST_FAILED"_T.data()); return; } g_player_service->m_player_to_use_end_session_kick = player; *scr_globals::gsbd.as() = (int)(__rdtsc() % 50000) + 6; // making the game trigger the broadcast is a bit difficult and requires a little bit of tampering with the value and some luck script::get_current()->yield(5s); *scr_globals::gsbd.as() = 4; } }; end_session_kick g_end_session_kick("endkick", "END_KICK", "END_KICK_DESC", 0, false); }