#include "views/view.hpp" namespace big { void view::esp_settings() { ImGui::Checkbox("ESP Enabled", &g->esp.enabled); if (g->esp.enabled) { ImGui::SliderFloat2("Global Render Distance", g->esp.global_render_distance, 0.f, 1500.f); ImGui::Checkbox("Tracer", &g->esp.tracer); if (g->esp.tracer) ImGui::SliderFloat2("Tracer Render Distance", g->esp.tracer_render_distance, g->esp.global_render_distance[0], g->esp.global_render_distance[1]); ImGui::Checkbox("Box ESP", &g->esp.box); if (g->esp.box) ImGui::SliderFloat2("Box Render Distance", g->esp.box_render_distance, g->esp.global_render_distance[0], g->esp.global_render_distance[1]); ImGui::Checkbox("Show Player Distance", &g->esp.distance); ImGui::Checkbox("Show Player Godmode", &g->esp.god); ImGui::Checkbox("Show Player Health", &g->esp.health); ImGui::Checkbox("Show Player Name", &g->esp.name); static ImVec4 col_esp = ImGui::ColorConvertU32ToFloat4(g->esp.color); static ImVec4 col_friend = ImGui::ColorConvertU32ToFloat4(g->esp.friend_color); if (ImGui::ColorEdit4("ESP Color##esp_picker", (float*)&col_esp, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview)) { g->esp.color = ImGui::ColorConvertFloat4ToU32(col_esp); } if (ImGui::ColorEdit4("Friend ESP Color##friend_picker", (float*)&col_friend, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview)) { g->esp.friend_color = ImGui::ColorConvertFloat4ToU32(col_friend); } } } }