#include "natives.hpp" #include "pointers.hpp" #include "util/outfit.hpp" #include "util/ped.hpp" #include "views/view.hpp" #include "services/outfit/outfit_service.hpp" namespace big { void view::outfit_editor() { static outfit::components_t components; static outfit::props_t props; g_fiber_pool->queue_job([] { for (auto& item : components.items) { item.drawable_id = PED::GET_PED_DRAWABLE_VARIATION(self::ped, item.id); item.drawable_id_max = PED::GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(self::ped, item.id) - 1; item.texture_id = PED::GET_PED_TEXTURE_VARIATION(self::ped, item.id); item.texture_id_max = PED::GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(self::ped, item.id, item.drawable_id) - 1; } for (auto& item : props.items) { item.drawable_id = PED::GET_PED_PROP_INDEX(self::ped, item.id, 1); item.drawable_id_max = PED::GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(self::ped, item.id) - 1; item.texture_id = PED::GET_PED_PROP_TEXTURE_INDEX(self::ped, item.id); item.texture_id_max = PED::GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(self::ped, item.id, item.drawable_id) - 1; } }); components::button("OUTFIT_RANDOM_COMPONENT"_T, [] { ped::set_ped_random_component_variation(self::ped); }); ImGui::SameLine(); components::button("OUTFIT_DEFAULT_COMPONENT"_T, [] { PED::SET_PED_DEFAULT_COMPONENT_VARIATION(self::ped); }); ImGui::SameLine(); components::button("OUTFIT_RANDOM_PROPS"_T, [] { PED::SET_PED_RANDOM_PROPS(self::ped); }); ImGui::SameLine(); components::button("OUTFIT_CLEAR_PROPS"_T, [] { PED::CLEAR_ALL_PED_PROPS(self::ped, 1); }); ImGui::SameLine(); components::button("EXPORT_TO_CLIPBOARD"_T, [] { std::stringstream ss; for (auto& item : components.items) ss << item.id << " " << item.drawable_id << " " << item.texture_id << " "; for (auto& item : props.items) ss << item.id << " " << item.drawable_id << " " << item.texture_id << " "; ImGui::SetClipboardText(ss.str().c_str()); g_notification_service->push_success("OUTFIT"_T.data(), "EXPORT_TO_CLIPBOARD"_T.data()); }); ImGui::SameLine(); components::button("IMPORT_FROM_CLIPBOARD"_T, [] { std::stringstream ss(ImGui::GetClipboardText()); for (auto& item : components.items) { int id = 0; int drawable_id = 0; int texture_id = 0; ss >> id; ss >> drawable_id; ss >> texture_id; PED::SET_PED_COMPONENT_VARIATION(self::ped, id, drawable_id, texture_id, PED::GET_PED_PALETTE_VARIATION(self::ped, id)); } for (auto& item : props.items) { int id = 0; int drawable_id = 0; int texture_id = 0; ss >> id; ss >> drawable_id; ss >> texture_id; if (drawable_id == -1) PED::CLEAR_PED_PROP(self::ped, id, 1); else { PED::SET_PED_PROP_INDEX(self::ped, id, drawable_id, texture_id, TRUE, 1); if (id == 0) { //Prevent ped from taking helmet off. PED::SET_PED_HELMET_PROP_INDEX(self::ped, drawable_id, 0); PED::SET_PED_HELMET_TEXTURE_INDEX(self::ped, texture_id); PED::SET_PED_CONFIG_FLAG(self::ped, 34, true); if (!PED::IS_PED_ON_ANY_BIKE(self::ped)) PED::SET_PED_CONFIG_FLAG(self::ped, 36, true); } } } }); ImGui::BeginGroup(); for (auto& item : components.items) { ImGui::SetNextItemWidth(120); if (ImGui::InputInt(std::format("{} [0,{}]##1", item.label, item.drawable_id_max).c_str(), &item.drawable_id)) { outfit::check_bounds_drawable(&item); // The game does this on it's own but seems to crash if we call OOB values to fast. g_fiber_pool->queue_job([item] { PED::SET_PED_COMPONENT_VARIATION(self::ped, item.id, item.drawable_id, 0, PED::GET_PED_PALETTE_VARIATION(self::ped, item.id)); }); } } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); for (auto& item : components.items) { ImGui::SetNextItemWidth(120); if (ImGui::InputInt(std::format("{} {} [0,{}]##2", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id)) { outfit::check_bounds_texture(&item); // The game does this on it's own but seems to crash if we call OOB values to fast. g_fiber_pool->queue_job([item] { PED::SET_PED_COMPONENT_VARIATION(self::ped, item.id, item.drawable_id, item.texture_id, PED::GET_PED_PALETTE_VARIATION(self::ped, item.id)); }); } } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); for (auto& item : props.items) { ImGui::SetNextItemWidth(120); if (ImGui::InputInt(std::format("{} [0,{}]##3", item.label, item.drawable_id_max).c_str(), &item.drawable_id)) { outfit::check_bounds_drawable(&item); // The game does this on it's own but seems to crash if we call OOB values to fast. g_fiber_pool->queue_job([item] { if (item.drawable_id == -1) PED::CLEAR_PED_PROP(self::ped, item.id, 1); else PED::SET_PED_PROP_INDEX(self::ped, item.id, item.drawable_id, 0, TRUE, 1); }); } } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); for (auto& item : props.items) { ImGui::SetNextItemWidth(120); if (ImGui::InputInt(std::format("{} {} [0,{}]##4", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id)) { outfit::check_bounds_texture(&item); // The game does this on it's own but seems to crash if we call OOB values to fast. g_fiber_pool->queue_job([item] { PED::SET_PED_PROP_INDEX(self::ped, item.id, item.drawable_id, item.texture_id, TRUE, 1); }); } } ImGui::EndGroup(); ImGui::Separator(); static char outfit_name[MAX_PATH] = {}; static folder saved_outfit_path = g_file_manager.get_project_folder("saved_outfits"); std::vector saved_outfits; for (const auto& directory_entry : std::filesystem::directory_iterator(saved_outfit_path.get_path())) saved_outfits.push_back(directory_entry.path().filename().generic_string()); static int selected_index = -1; ImGui::SetNextItemWidth(300); ImGui::InputText("##outfit_name", outfit_name, sizeof(outfit_name)); ImGui::SameLine(); components::button("OUTFIT_SAVE_CURRENT"_T, [] { size_t index = 0; std::string str = outfit_name; while (saved_outfit_path.get_file(str + ".json").exists()) str = std::format("{}({})", outfit_name, ++index); outfit_service::save_outfit(str + ".json"); }); ImGui::SameLine(); components::button("OUTFIT_APPLY_SELECTED"_T, [saved_outfits] { if (selected_index >= 0 && selected_index < saved_outfits.size()) { std::ifstream i(saved_outfit_path.get_file(saved_outfits[selected_index]).get_path()); nlohmann::json j; i >> j; outfit_service::apply_outfit(j, true); } }); ImGui::SameLine(); components::button("OUTFIT_DELETE_SELECTED"_T, [saved_outfits] { if (selected_index >= 0 && selected_index < saved_outfits.size()) { std::filesystem::remove(saved_outfit_path.get_file(saved_outfits[selected_index]).get_path()); if (selected_index == saved_outfits.size() - 1) --selected_index; } }); if (ImGui::BeginListBox("##outfit_editor_list_box", ImVec2(300, 0))) { for (size_t i = 0; i < saved_outfits.size(); i++) if (ImGui::Selectable(saved_outfits[i].c_str(), selected_index == i)) selected_index = i; ImGui::EndListBox(); } ImGui::SameLine(); ImGui::BeginGroup(); if (ImGui::Button("Set Persist Outfit")) { g.self.persist_outfit = saved_outfits[selected_index]; } ImGui::SameLine(); if (ImGui::Button("Clear Persist Outfit")) { g.self.persist_outfit.clear(); } ImGui::SameLine(); ImGui::Checkbox("Disable During Missions?", &g.self.persist_outfits_mis); ImGui::Text(std::format("Current Persisted Outfit: {}", g.self.persist_outfit).c_str()); ImGui::EndGroup(); } }