#include "handling_tabs.hpp" namespace big { void tab_handling::tab_general() { if (ImGui::BeginTabItem("General")) { if (ImGui::Button("Restore Handling Data")) { g_vehicle_service->restore_vehicle(); } ImGui::Separator(); ImGui::Text("Gravity"); ImGui::SliderFloat("##Gravity", &g_local_player->m_vehicle->m_gravity, -50.f, 50.f); ImGui::Text("Mass"); ImGui::SliderFloat("##Mass", &g_local_player->m_vehicle->m_handling->m_mass, 0.f, 50000.f); ImGui::Text("Centre of mass"); float fCenterOfMass[3]; fCenterOfMass[0] = g_local_player->m_vehicle->m_handling->m_centre_of_mass.x; fCenterOfMass[1] = g_local_player->m_vehicle->m_handling->m_centre_of_mass.y; fCenterOfMass[2] = g_local_player->m_vehicle->m_handling->m_centre_of_mass.z; if (ImGui::SliderFloat3("##centre_of_mass", fCenterOfMass, -10.f, 10.f)) { g_local_player->m_vehicle->m_handling->m_centre_of_mass.x = fCenterOfMass[0]; g_local_player->m_vehicle->m_handling->m_centre_of_mass.y = fCenterOfMass[1]; g_local_player->m_vehicle->m_handling->m_centre_of_mass.z = fCenterOfMass[2]; } ImGui::Text("Buoyancy"); ImGui::SliderFloat("##buoyancy", &g_local_player->m_vehicle->m_handling->m_buoyancy, .01f, 99.f); ImGui::EndTabItem(); } } }