#include "features.hpp" namespace big { static bool bLastGodMode = false; void features::god_mode() { bool bGodMode = g_settings.options["god_mode"].get(); if (bGodMode || (!bGodMode && bGodMode != bLastGodMode)) { QUEUE_JOB_BEGIN_CLAUSE(= ) { ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::PLAYER_ID()), bGodMode); }QUEUE_JOB_END_CLAUSE bLastGodMode = bGodMode; } } }