#include "views/view.hpp" #include "fiber_pool.hpp" #include "natives.hpp" #include "services/vehicle_preview/vehicle_preview_service.hpp" #include "util/vehicle.hpp" namespace big { void view::spawn() { ImGui::SetWindowSize({ 0.f, (float)*g_pointers->m_resolution_y }, ImGuiCond_Always); ImGui::Checkbox("Preview", &g->spawn.preview_vehicle); ImGui::SameLine(); ImGui::Checkbox("Spawn In", &g->spawn.spawn_inside); ImGui::SameLine(); ImGui::Checkbox("Spawn Maxed", &g->spawn.spawn_maxed); static char plate[9] = { 0 }; strncpy(plate, g->spawn.plate.c_str(), 9); ImGui::SetNextItemWidth(300.f); components::input_text_with_hint("Plate", "Plate Number", plate, sizeof(plate), ImGuiInputTextFlags_None, [] { g->spawn.plate = plate; }); static char search[64]; static std::string lower_search; ImGui::SetNextItemWidth(300.f); components::input_text_with_hint("Model Name", "Search", search, sizeof(search), ImGuiInputTextFlags_None, [] { lower_search = search; std::transform(lower_search.begin(), lower_search.end(), lower_search.begin(), tolower); }); // arbitrary subtraction this looked nice so idc, works for all resolutions as well if (ImGui::ListBoxHeader("###vehicles", { 300, static_cast(*g_pointers->m_resolution_y - 184 - 38 * 3) })) { auto item_arr = g_vehicle_preview_service->get_vehicle_preview_item_arr(); if (item_arr.size() > 0) { for (auto& item : item_arr) { std::string display_name = item.display_name; std::string display_manufacturer = item.display_manufacturer; std::transform(display_name.begin(), display_name.end(), display_name.begin(), ::tolower); std::transform(display_manufacturer.begin(), display_manufacturer.end(), display_manufacturer.begin(), ::tolower); if ( display_name.find(lower_search) != std::string::npos || display_manufacturer.find(lower_search) != std::string::npos ) { //ImGui::PushID(item.hash); components::selectable(item.display_name, false, [item] { float y_offset = 0; if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, false)) { y_offset = 10.f; } else if (!g->spawn.spawn_inside) { y_offset = 5.f; } Vector3 spawn_location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, y_offset, 0.f); float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped); const Vehicle veh = vehicle::spawn(item.hash, spawn_location, spawn_heading); if (g->spawn.spawn_inside) { vehicle::telport_into_veh(veh); } if (g->spawn.spawn_maxed) { vehicle::max_vehicle(veh); } vehicle::set_plate(veh, plate); g_vehicle_preview_service->stop_preview(); }); //ImGui::PopID(); if (g->spawn.preview_vehicle && ImGui::IsItemHovered()) { g_vehicle_preview_service->set_preview_vehicle(item); } else if (g->spawn.preview_vehicle && !ImGui::IsAnyItemHovered()) { g_vehicle_preview_service->stop_preview(); } } } } else { ImGui::Text("No vehicles in registry."); } ImGui::ListBoxFooter(); } } }