#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/globals.hpp" namespace big { class spectate_player : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::ADMIN; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { if (player == g_player_service->get_self()) { g.player.spectating = false; return; } g_player_service->set_selected(player); g.player.spectating = true; } }; spectate_player g_spectate_player("spectate", "SPECTATE", "SPECTATE_DESC", 0); spectate_player g_spectate_player_shortcut("spec", "SPECTATE", "SPECTATE_DESC", 0); }