#include "default_command_context.hpp" namespace big { player_ptr default_command_context::get_sender() const { return g_player_service->get_self(); } CommandAccessLevel default_command_context::get_access_level() const { return CommandAccessLevel::ADMIN; } void default_command_context::report_output(const std::string& output) const { g_notification_service->push("BACKEND_COMMAND"_T.data(), output); } void default_command_context::report_error(const std::string& error) const { g_notification_service->push_error("BACKEND_COMMAND"_T.data(), error); } }