#include "gta_util.hpp" #include "player_service.hpp" #include "util/notify.hpp" namespace big { player::player(CNetGamePlayer* net_game_player) : m_net_game_player(net_game_player) { } CAutomobile* player::get_current_vehicle() { if (CPed* ped = this->get_ped(); ped != nullptr) if (CAutomobile* vehicle = ped->m_vehicle; vehicle != nullptr) return vehicle; return nullptr; } const char* player::get_name() { return m_net_game_player->get_name(); } rage::netPlayerData* player::get_net_data() { return m_net_game_player->get_net_data(); } CNetGamePlayer* player::get_net_game_player() { return m_net_game_player; } CPed* player::get_ped() { if (CPlayerInfo* player_info = this->get_player_info(); player_info != nullptr) if (CPed* ped = player_info->m_ped; ped != nullptr) return ped; return nullptr; } CPlayerInfo* player::get_player_info() { if (m_net_game_player != nullptr && m_net_game_player->m_player_info != nullptr) return m_net_game_player->m_player_info; return nullptr; } uint8_t player::id() { return m_net_game_player->m_player_id; } bool player::is_host() { return m_net_game_player->is_host(); } bool player::is_valid() { return m_net_game_player == nullptr ? false : m_net_game_player->is_valid(); } std::string player::to_lowercase_identifier() { std::string lower = this->get_name(); std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower); return lower; } player_service::player_service() { if (CNetworkPlayerMgr* network_player_mgr = gta_util::get_network_player_mgr()) { for (size_t i = 0; i < network_player_mgr->m_player_limit; i++) { if (CNetGamePlayer* net_game_player = network_player_mgr->m_player_list[i]; net_game_player != nullptr) { std::unique_ptr plyr = std::make_unique(net_game_player); m_players.emplace( plyr->to_lowercase_identifier(), std::move(plyr) ); } } } g_player_service = this; } player_service::~player_service() { g_player_service = nullptr; } void player_service::do_cleanup() { m_players.clear(); } void player_service::player_join(CNetGamePlayer* net_game_player) { if (net_game_player == nullptr) return; notify::player_joined(net_game_player); std::unique_ptr plyr = std::make_unique(net_game_player); m_players.emplace( plyr->to_lowercase_identifier(), std::move(plyr) ); } void player_service::player_leave(CNetGamePlayer* net_game_player) { if (net_game_player == nullptr) return; std::unique_ptr plyr = std::make_unique(net_game_player); m_players.erase(plyr->to_lowercase_identifier()); } }