#include "backend/looped/looped.hpp" #include "natives.hpp" namespace big { static bool bLastInfiniteAmmo = false; void looped::weapons_infinite_ammo() { bool bInfiniteAmmo = g->weapons.infinite_ammo; if (bInfiniteAmmo || (!bInfiniteAmmo && bInfiniteAmmo != bLastInfiniteAmmo)) { WEAPON::SET_PED_INFINITE_AMMO(self::ped, g->weapons.infinite_ammo, NULL); bLastInfiniteAmmo = g->weapons.infinite_ammo; } } }