#pragma once namespace big { enum class eBoostBehaviors { DEFAULT, INSTANT_REFIL, INFINITE_BOOST }; enum class CustomWeapon { NONE, CAGE_GUN, DELETE_GUN, GRAVITY_GUN, STEAL_VEHICLE_GUN, REPAIR_GUN, VEHICLE_GUN }; enum class ContextEntityType : uint8_t { NONE = 0, PED = 1 << 0, PLAYER = 1 << 1, VEHICLE = 1 << 2, OBJECT = 1 << 3, SHARED = 1 << 4 }; enum class eEntityType { UNK_0, UNK_1, UNK_2, UNK_3, UNK_4, VEHICLE, PED, }; enum class eTransitionState { TRANSITION_STATE_EMPTY, TRANSITION_STATE_SP_SWOOP_UP, TRANSITION_STATE_MP_SWOOP_UP, TRANSITION_STATE_CREATOR_SWOOP_UP, TRANSITION_STATE_PRE_HUD_CHECKS, TRANSITION_STATE_WAIT_HUD_EXIT, TRANSITION_STATE_WAIT_FOR_SUMMON, TRANSITION_STATE_SP_SWOOP_DOWN, TRANSITION_STATE_MP_SWOOP_DOWN, TRANSITION_STATE_CANCEL_JOINING, TRANSITION_STATE_RETRY_LOADING, TRANSITION_STATE_RETRY_LOADING_SLOT_1, TRANSITION_STATE_RETRY_LOADING_SLOT_2, TRANSITION_STATE_RETRY_LOADING_SLOT_3, TRANSITION_STATE_RETRY_LOADING_SLOT_4, TRANSITION_STATE_WAIT_ON_INVITE, TRANSITION_STATE_PREJOINING_FM_SESSION_CHECKS, TRANSITION_STATE_LOOK_FOR_FRESH_JOIN_FM, TRANSITION_STATE_LOOK_TO_JOIN_ANOTHER_SESSION_FM, TRANSITION_STATE_CONFIRM_FM_SESSION_JOINING, TRANSITION_STATE_WAIT_JOIN_FM_SESSION, TRANSITION_STATE_CREATION_ENTER_SESSION, TRANSITION_STATE_PRE_FM_LAUNCH_SCRIPT, TRANSITION_STATE_FM_TEAMFULL_CHECK, TRANSITION_STATE_START_FM_LAUNCH_SCRIPT, TRANSITION_STATE_FM_TRANSITION_CREATE_PLAYER, TRANSITION_STATE_IS_FM_AND_TRANSITION_READY, TRANSITION_STATE_FM_SWOOP_DOWN, TRANSITION_STATE_POST_BINK_VIDEO_WARP, TRANSITION_STATE_FM_FINAL_SETUP_PLAYER, TRANSITION_STATE_MOVE_FM_TO_RUNNING_STATE, TRANSITION_STATE_FM_HOW_TO_TERMINATE, TRANSITION_STATE_START_CREATOR_PRE_LAUNCH_SCRIPT_CHECK, TRANSITION_STATE_START_CREATOR_LAUNCH_SCRIPT, TRANSITION_STATE_CREATOR_TRANSITION_CREATE_PLAYER, TRANSITION_STATE_IS_CREATOR_AND_TRANSITION_READY, TRANSITION_STATE_CREATOR_SWOOP_DOWN, TRANSITION_STATE_CREATOR_FINAL_SETUP_PLAYER, TRANSITION_STATE_MOVE_CREATOR_TO_RUNNING_STATE, TRANSITION_STATE_PREJOINING_TESTBED_SESSION_CHECKS, TRANSITION_STATE_LOOK_FOR_FRESH_JOIN_TESTBED, TRANSITION_STATE_LOOK_FOR_FRESH_HOST_TESTBED, TRANSITION_STATE_LOOK_TO_JOIN_ANOTHER_SESSION_TESTBED, TRANSITION_STATE_LOOK_TO_HOST_SESSION_TESTBED, TRANSITION_STATE_CONFIRM_TESTBED_SESSION_JOINING, TRANSITION_STATE_WAIT_JOIN_TESTBED_SESSION, TRANSITION_STATE_START_TESTBED_LAUNCH_SCRIPT, TRANSITION_STATE_TESTBED_TRANSITION_CREATE_PLAYER, TRANSITION_STATE_IS_TESTBED_AND_TRANSITION_READY, TRANSITION_STATE_TESTBED_SWOOP_DOWN, TRANSITION_STATE_TESTBED_FINAL_SETUP_PLAYER, TRANSITION_STATE_MOVE_TESTBED_TO_RUNNING_STATE, TRANSITION_STATE_TESTBED_HOW_TO_TERMINATE, TRANSITION_STATE_QUIT_CURRENT_SESSION_PROMPT, TRANSITION_STATE_WAIT_FOR_TRANSITION_SESSION_TO_SETUP, TRANSITION_STATE_TERMINATE_SP, TRANSITION_STATE_WAIT_TERMINATE_SP, TRANSITION_STATE_KICK_TERMINATE_SESSION, TRANSITION_STATE_TERMINATE_SESSION, TRANSITION_STATE_WAIT_TERMINATE_SESSION, TRANSITION_STATE_TERMINATE_SESSION_AND_HOLD, TRANSITION_STATE_TERMINATE_SESSION_AND_MOVE_INTO_HOLDING_STATE, TRANSITION_STATE_TEAM_SWAPPING_CHECKS, TRANSITION_STATE_RETURN_TO_SINGLEPLAYER, TRANSITION_STATE_WAIT_FOR_SINGLEPLAYER_TO_START, TRANSITION_STATE_WAITING_FOR_EXTERNAL_TERMINATION_CALL, TRANSITION_STATE_TERMINATE_MAINTRANSITION, TRANSITION_STATE_WAIT_FOR_DIRTY_LOAD_CONFIRM, TRANSITION_STATE_DLC_INTRO_BINK, TRANSITION_STATE_SPAWN_INTO_PERSONAL_VEHICLE }; enum eVehicleFlags { TRIGGER_SPAWN_TOGGLE = 1 << 0, DESTROYED = 1 << 1, HAS_INSURANCE = 1 << 2, UNK0 = 1 << 3, IMPOUNDED = 1 << 6, UNK1 = 1 << 10, SPAWN_AT_MORS_MUTUAL = 1 << 11, UNK2 = 1 << 16 }; enum class ePedTask { TASK_NONE, TASK_FOOT = 1 << 4, TASK_UNK = 1 << 5, TASK_DRIVING = 1 << 6 }; enum class eRemoteEvent { Bounty = 1370461707, // (137, "FM_TXT_BNTY0", iVar1, PLAYER::GET_PLAYER_NAME(Var2.f_1), "", 5000, Var2.f_6); CeoBan = 316066012, // mpply_vipgameplaydisabledtimer CeoKick = -1831959078, // BGDISMISSED CeoMoney = 245065909, // Goon_Paid_Large ClearWantedLevel = 2080651008, ForceMission = 1858712297, // ), Var0.f_2, 1)) ForceMission2 = -1578682814, // TICK_PH_INVA GiveCollectible = 697566862, // DLC_SUM20_HIDDEN_COLLECTIBLES xref GtaBanner = -795380017, // NETWORK::NETWORK_IS_SCRIPT_ACTIVE("BUSINESS_BATTLES", -1, true, 0) second one NetworkBail = 915462795, // NETWORK::NETWORK_BAIL(16, 0, 0); xref func PersonalVehicleDestroyed = -964882004, // PLYVEH_INS_DES1 RemoteOffradar = -162943635, // NETWORK::GET_TIME_DIFFERENCE(NETWORK::GET_NETWORK_TIME(), Var0.f_2) SendToCutscene = 392606458, // (bVar3, bVar4, 125f, 1) SendToCayoPerico = -910497748, // CELL_HI_INV SendToLocation = 1214823473, // &Var222, 11); SoundSpam = -1891171016, // CELL_APTINVYACHT Spectate = -1903870031, // SPEC_TCK1 Teleport = -168599209, // Mission_Pass_Notify TeleportToWarehouse = 434937615, // .f_4 == 50 TransactionError = -768108950, // NETWORK_RECEIVE_PLAYER_JOBSHARE_CASH VehicleKick = -852914485, // PIM_RFMOC MCTeleport = 879177392, // NETWORK::NETWORK_HASH_FROM_PLAYER_HANDLE(PLAYER::PLAYER_ID()) == (first one) StartActivity = 243072129, // (Var0.f_2, -1); first match MarkPlayerAsBeast = -2001677186, // GB_BOSSBST xref == PLAYER... global (sadly doesn't actually turn people into the beast) KickFromInterior = 1454834612, // ENTITY::SET_ENTITY_HEALTH(PLAYER::PLAYER_PED_ID(), PED::GET_PED_MAX_HEALTH(PLAYER::PLAYER_PED_ID()), false) InteriorControl = 1268038438, // eventData.f_3 != _INVALID_PLAYER_INDEX_0() Crash = -904555865, // SET_NO_LOADING_SCREEN, xref it Crash2 = 1775863255, TSECommand = 113023613, // CnCTG_IN_BF TSECommandRotateCam = 0x69979fea /*joaat("pats_horse_right") in script*/, // != 29) && f Notification = 548471420, NotificationMoneyBanked = -1032040118, // TICK_TC_BANK NotificationMoneyRemoved = -1197151915, // TICK_TC_REMO NotificationMoneyStolen = -28878294, // TICK_TC_STOL }; enum class eCollectibleType { MovieProp = 0, CacheShard = 1, ChestShard = 2, RadioTowerShard = 3, AudioPlayerShard = 4, ShipwreckShard = 5, BuriedStashShard = 6, Treat = 8, Organics = 9, Skydive = 10 }; enum class eActivityType { HeistPrep = 233, Gunrunning = 180, Sightseer = 142, HeadHunter = 166, BuySpecialCargo = 167, SellSpecialCargo = 168, DefendSpecialCargo = 169, StealVehicle = 178, ExportVehicle = 188, Gunrunning2 = 225, GunrunningSell = 226, GunrunningDefend = 227, BikerSell = 190, BikerDefend = 191, BusinessResupply = 192, Survival = 3, Darts = 14, ArmWresling = 15, GangAttack = 6, PilotSchool = 122, Golf = 11, ShootingRange = 13, Tennis = 12, BaseJump = 8, Deathmatch = 1, ImpromptuDeathmatch = 5, Mission = 0, Race = 2, ExecutiveDeathmatch = 148, MarkedForDeath = 151, PiracyPrevention = 152, MostWanted = 153, AssetRecovery = 157, HostileTakeover = 159, Point2Point = 162, AmphibiousAssault = 216, Velocity = 219, GunsForHire = 185, ByThePound = 182, RippingItUp = 194, RaceToPoint = 189, HitAndRide = 193, CriminalMischief = 205, WeaponOfChoice = 186, FragileGoods = 207, Torched = 208, Outrider = 209, WheelieRider = 210, POW = 183, ExecutiveSearch = 199, StandYourGround = 201, AutoBuyout = 163, DueDiligence = 160, MarketManipulation = 154, CourierService = 155, Skydive = 267 }; enum class eSessionType { JOIN_PUBLIC, NEW_PUBLIC, CLOSED_CREW, CREW, CLOSED_FRIENDS = 6, FIND_FRIEND = 9, SOLO, INVITE_ONLY, JOIN_CREW, SC_TV, LEAVE_ONLINE = -1 }; enum class SpeedUnit { KMPH, MIPH, MPS }; enum class RainbowPaintType { Off, Fade, Spasm }; enum class AutoDriveDestination { STOPPED, OBJECTITVE, WAYPOINT, WANDER, EMERGENCY_STOP }; enum class AutoDriveStyle { LAW_ABIDING, THE_ROAD_IS_YOURS }; enum class eEntityProofs : uint32_t { BULLET = 1 << 4, FIRE = 1 << 5, COLLISION = 1 << 6, MELEE = 1 << 7, GOD = 1 << 8, EXPLOSION = 1 << 11, STEAM = 1 << 15, DROWN = 1 << 16, WATER = 1 << 24, }; enum ePedType : uint32_t { PED_TYPE_PLAYER_0, PED_TYPE_PLAYER_1, PED_TYPE_NETWORK_PLAYER, PED_TYPE_PLAYER_2, PED_TYPE_CIVMALE, PED_TYPE_CIVFEMALE, PED_TYPE_COP, PED_TYPE_GANG_ALBANIAN, PED_TYPE_GANG_BIKER_1, PED_TYPE_GANG_BIKER_2, PED_TYPE_GANG_ITALIAN, PED_TYPE_GANG_RUSSIAN, PED_TYPE_GANG_RUSSIAN_2, PED_TYPE_GANG_IRISH, PED_TYPE_GANG_JAMAICAN, PED_TYPE_GANG_AFRICAN_AMERICAN, PED_TYPE_GANG_KOREAN, PED_TYPE_GANG_CHINESE_JAPANESE, PED_TYPE_GANG_PUERTO_RICAN, PED_TYPE_DEALER, PED_TYPE_MEDIC, PED_TYPE_FIREMAN, PED_TYPE_CRIMINAL, PED_TYPE_BUM, PED_TYPE_PROSTITUTE, PED_TYPE_SPECIAL, PED_TYPE_MISSION, PED_TYPE_SWAT, PED_TYPE_ANIMAL, PED_TYPE_ARMY }; enum class HudComponents { WANTED_STARS = 1, WEAPON_ICON, CASH, MP_CASH, MP_MESSAGE, VEHICLE_NAME, AREA_NAME, VEHICLE_CLASS, STREET_NAME, HELP_TEXT, FLOATING_HELP_TEXT_1, FLOATING_HELP_TEXT_2, CASH_CHANGE, RETICLE, SUBTITLE_TEXT, RADIO_STATIONS, SAVING_GAME, GAME_STREAM, WEAPON_WHEEL, WEAPON_WHEEL_STATS, HUD_COMPONENTS, HUD_WEAPONS }; }