#include "tab_bar.hpp" namespace big { static const double min = 1, max = 5; void tabbar::render_weapons() { if (ImGui::BeginTabItem("Weapons")) { if (ImGui::TreeNode("Gravity Gun")) { if (ImGui::Checkbox("Gravity Gun", g_settings.options["gravity_gun"]["enabled"].get())) g_settings.save(); if (ImGui::SliderScalar("Multiplier", ImGuiDataType_Double, g_settings.options["gravity_gun"]["multiplier"].get(), &min, &max)) g_settings.save(); ImGui::TreePop(); } ImGui::EndTabItem(); } } }