#include "services/gui/gui_service.hpp" #include "views/view.hpp" namespace big { void view::view_player() { ImGui::Checkbox("SPECTATE"_T.data(), &g.player.spectating); if (g.player.spectating) { components::command_checkbox<"overridecamdistance">(); if (g.player.override_cam_distance) components::command_int_slider<"overridecamdistanceint">(); } if (g_player_service->get_selected()->is_valid()) { player_ptr current_player = g_player_service->get_selected(); navigation_struct& player_tab = g_gui_service->get_navigation().at(tabs::PLAYER); std::string name_appendage{}; if (current_player->is_host()) { name_appendage += std::format(" [{}]", "VIEW_PLAYER_IS_HOST"_T); } if (current_player->is_friend()) { name_appendage += std::format(" [{}]", "VIEW_PLAYER_IS_FRIEND"_T); } if (current_player->is_modder) { name_appendage += std::format(" [{}]", "MOD"_T); } if (current_player->is_trusted) { name_appendage += std::format(" [{}]", "TRUST"_T); } strcpy(player_tab.name, std::format("{} ({}){}", current_player->get_name(), current_player->id(), name_appendage).c_str()); view::player_info(); view::player_teleport(); view::player_kick(); view::player_toxic(); view::player_vehicle(); view::player_misc(); } else g_gui_service->set_selected(tabs::NONE); } }