#include "backend/looped/looped.hpp" #include "gta/enums.hpp" #include "natives.hpp" #include "util/math.hpp" namespace big { void looped::vehicle_horn_boost() { if (!g.vehicle.horn_boost) return; if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HORN)) { Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false); if (veh == 0) return; Vector3 rot = ENTITY::GET_ENTITY_ROTATION(veh, 2); float pitch = math::deg_to_rad(rot.x); // vertical //float roll = rot.y; float yaw = math::deg_to_rad(rot.z + 90); // horizontal Vector3 velocity; const float dist = 50.f; velocity.x = dist * cos(pitch) * cos(yaw); velocity.y = dist * sin(yaw) * cos(pitch); velocity.z = dist * sin(pitch); ENTITY::SET_ENTITY_VELOCITY(veh, velocity.x, velocity.y, velocity.z); } } }