#include "backend/player_command.hpp" #include "core/scr_globals.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class null_function_kick : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::TOXIC; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { if (!player) return; const size_t arg_count = 15; int64_t args[arg_count] = {(int64_t)eRemoteEvent::InteriorControl, (int64_t)self::id, (int64_t)(int)-1}; g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id()); } }; null_function_kick g_null_function_kick("nfkick", "NULL_FUNCTION_KICK", "NULL_FUNCTION_KICK_DESC", 0); }