#include "entity.hpp" namespace big::entity { void cage_ped(Ped ped) { Hash hash = RAGE_JOAAT("prop_gold_cont_01"); Vector3 location = ENTITY::GET_ENTITY_COORDS(ped, true); OBJECT::CREATE_OBJECT(hash, location.x, location.y, location.z - 1.f, true, false, false); } void clean_ped(Ped ped) { Ped player_ped = self::ped; PED::CLEAR_PED_BLOOD_DAMAGE(player_ped); PED::CLEAR_PED_WETNESS(player_ped); PED::CLEAR_PED_ENV_DIRT(player_ped); PED::RESET_PED_VISIBLE_DAMAGE(player_ped); } void delete_entity(Entity ent) { if (!ENTITY::DOES_ENTITY_EXIST(ent)) return; if (!take_control_of(ent)) { LOG(VERBOSE) << "Failed to take control of entity before deleting"; return; } ENTITY::DETACH_ENTITY(ent, 1, 1); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, 7000.f, 7000.f, 15.f, 0, 0, 0); if (!ENTITY::IS_ENTITY_A_MISSION_ENTITY(ent)) { ENTITY::SET_ENTITY_AS_MISSION_ENTITY(ent, true, true); } ENTITY::DELETE_ENTITY(&ent); } bool raycast(Entity* ent) { BOOL hit; Vector3 endCoords; Vector3 surfaceNormal; Vector3 camCoords = CAM::GET_GAMEPLAY_CAM_COORD(); Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); Vector3 dir = math::rotation_to_direction(rot); Vector3 farCoords; farCoords.x = camCoords.x + dir.x * 1000; farCoords.y = camCoords.y + dir.y * 1000; farCoords.z = camCoords.z + dir.z * 1000; int ray = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camCoords.x, camCoords.y, camCoords.z, farCoords.x, farCoords.y, farCoords.z, -1, 0, 7); SHAPETEST::GET_SHAPE_TEST_RESULT(ray, &hit, &endCoords, &surfaceNormal, ent); return (bool)hit; } bool raycast(Vector3* endcoor) { Entity ent; BOOL hit; Vector3 surfaceNormal; Vector3 camCoords = CAM::GET_GAMEPLAY_CAM_COORD(); Vector3 dir = math::rotation_to_direction(CAM::GET_GAMEPLAY_CAM_ROT(2)); Vector3 farCoords; farCoords.x = camCoords.x + dir.x * 1000; farCoords.y = camCoords.y + dir.y * 1000; farCoords.z = camCoords.z + dir.z * 1000; int ray = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camCoords.x, camCoords.y, camCoords.z, farCoords.x, farCoords.y, farCoords.z, -1, 0, 7); SHAPETEST::GET_SHAPE_TEST_RESULT(ray, &hit, endcoor, &surfaceNormal, &ent); return (bool)hit; } bool network_has_control_of_entity(rage::netObject* net_object) { return !net_object || !net_object->m_next_owner_id && (net_object->m_control_id == -1); } bool take_control_of(Entity ent, int timeout) { if (!*g_pointers->m_gta.m_is_session_started) return true; auto hnd = g_pointers->m_gta.m_handle_to_ptr(ent); if (!hnd || !hnd->m_net_object || !*g_pointers->m_gta.m_is_session_started) return false; if (network_has_control_of_entity(hnd->m_net_object)) return true; for (int i = 0; i < timeout; i++) { g_pointers->m_gta.m_request_control(hnd->m_net_object); if (network_has_control_of_entity(hnd->m_net_object)) return true; if (timeout != 0) script::get_current()->yield(); } return false; } std::vector get_entities(bool vehicles, bool peds, bool props, bool include_self_veh) { std::vector target_entities; if (vehicles) { for (auto vehicle : pools::get_all_vehicles()) { if (!include_self_veh && vehicle == gta_util::get_local_vehicle()) continue; target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(vehicle)); } } if (peds) { for (auto ped : pools::get_all_peds()) { if (ped == g_local_player) continue; target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(ped)); } } if (props) { for (auto prop : pools::get_all_props()) { target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(prop)); } } return target_entities; } bool load_ground_at_3dcoord(Vector3& location) { float groundZ; bool done = false; for (int i = 0; i < 10; i++) { for (int z = 0; z < 1000; z += 25) { float ground_iteration = static_cast(z); // Only request a collision after the first try failed because the location might already be loaded on first attempt. if (i >= 1 && (z % 100 == 0)) { STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, ground_iteration); script::get_current()->yield(); } if (MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, ground_iteration, &groundZ, false, false)) { location.z = groundZ + 1.f; done = true; } } float height; if (done && WATER::GET_WATER_HEIGHT(location.x, location.y, location.z, &height)) { location.z = height + 1.f; } if (done) { return true; } } location.z = 1000.f; return false; } double distance_to_middle_of_screen(const rage::fvector2& screen_pos) { double cumulative_distance{}; if (screen_pos.x > 0.5) cumulative_distance += screen_pos.x - 0.5; else cumulative_distance += 0.5 - screen_pos.x; if (screen_pos.y > 0.5) cumulative_distance += screen_pos.y - 0.5; else cumulative_distance += 0.5 - screen_pos.y; return cumulative_distance; } Entity get_entity_closest_to_middle_of_screen(rage::fwEntity** pointer, std::vector ignore_entities, bool include_veh, bool include_ped, bool include_prop, bool include_players) { Entity closest_entity{}; rage::fwEntity* closest_entity_ptr = nullptr; float distance = 1; auto ignored_entity = [=](Entity handle) -> bool { if (handle == self::ped) return true; for (auto ent : ignore_entities) { if (handle == ent) return true; } return false; }; auto update_closest_entity = [&](Entity handle, rage::fwEntity* entity_ptr) { Vector3 pos = ENTITY::GET_ENTITY_COORDS(handle, 1); rage::fvector2 screenpos; HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screenpos.x, &screenpos.y); if (distance_to_middle_of_screen(screenpos) < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, handle, 17) && !ignored_entity(handle)) { closest_entity = handle; closest_entity_ptr = entity_ptr; distance = distance_to_middle_of_screen(screenpos); } }; auto include_pool = [&](auto& pool) { for (const auto ptr : pool()) if (ptr) update_closest_entity(g_pointers->m_gta.m_ptr_to_handle(ptr), ptr); }; if (include_veh) include_pool(pools::get_all_vehicles); if (include_ped) include_pool(pools::get_all_peds); if (include_prop) include_pool(pools::get_all_props); if (include_players) { for (auto player : g_player_service->players() | std::ranges::views::values) { if (player->get_ped()) { Ped handle = g_pointers->m_gta.m_ptr_to_handle(player->get_ped()); update_closest_entity(handle, player->get_ped()); } } } if (pointer) *pointer = closest_entity_ptr; return closest_entity; } }