#pragma once #include "common.hpp" #include "CNetworkPlayerMgr.hpp" #include "FriendRegistry.hpp" #include "gta/fwddec.hpp" #include "gta/enums.hpp" #include "gta/replay.hpp" #include "gta/script_program.hpp" #include "function_types.hpp" namespace big { class pointers { public: explicit pointers(); ~pointers(); public: HWND m_hwnd{}; eGameState *m_game_state{}; bool *m_is_session_started{}; CPedFactory** m_ped_factory{}; CNetworkPlayerMgr** m_network_player_mgr{}; CNetworkObjectMgr** m_network_object_mgr{}; rage::CReplayInterface** m_replay_interface{}; functions::ptr_to_handle* m_ptr_to_handle{}; rage::scrNativeRegistrationTable *m_native_registration_table{}; functions::get_native_handler_t m_get_native_handler{}; functions::fix_vectors_t m_fix_vectors{}; rage::atArray *m_script_threads{}; rage::scrProgramTable *m_script_program_table{}; functions::run_script_threads_t m_run_script_threads{}; std::int64_t **m_script_globals{}; CGameScriptHandlerMgr **m_script_handler_mgr{}; IDXGISwapChain **m_swapchain{}; int* m_resolution_x; int* m_resolution_y; PVOID m_blame_explode; PVOID m_model_spawn_bypass; PVOID m_native_return; PVOID m_is_dlc_present; PVOID m_network_group_override; PUSHORT m_spectator_check; FriendRegistry* m_friend_registry{}; functions::get_screen_coords_for_world_coords* m_get_screen_coords_for_world_coords{}; PVOID m_gta_thread_start{}; PVOID m_gta_thread_kill{}; PVOID m_network_player_mgr_init; PVOID m_network_player_mgr_shutdown; PVOID m_net_array_handler; PVOID m_player_has_joined{}; PVOID m_player_has_left{}; functions::get_gameplay_cam_coords* m_get_gamplay_cam_coords; functions::increment_stat_event* m_increment_stat_event{}; functions::trigger_script_event* m_trigger_script_event{}; // Received Event Signatures START functions::read_bitbuf_array* m_read_bitbuf_array{}; functions::read_bitbuf_dword* m_read_bitbuf_dword{}; PVOID m_received_event{}; functions::send_event_ack* m_send_event_ack{}; // Received Event Signatures END //Sync Signatures START PVOID m_received_clone_sync; functions::get_sync_tree_for_type* m_get_sync_tree_for_type{}; functions::get_sync_type_info* m_get_sync_type_info{}; functions::get_net_object* m_get_net_object{}; functions::get_net_object_for_player* m_get_net_object_for_player{}; //Sync Signatures END PVOID m_send_net_info_to_lobby{}; PVOID m_receive_net_message{}; PVOID m_get_network_event_data{}; }; inline pointers *g_pointers{}; }