#include "backend/looped/looped.hpp" namespace big { static bool last_veh_god = false; void looped::vehicle_god_mode() { if ((!g.vehicle.god_mode && last_veh_god == g.vehicle.god_mode) || g_local_player == nullptr || g_local_player->m_vehicle == nullptr) return; if (g.vehicle.god_mode && g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING) { g_local_player->m_vehicle->m_deform_god = 0x8C; g_local_player->m_vehicle->m_godmode = 0x1; } else { g_local_player->m_vehicle->m_deform_god = 0x9C; g_local_player->m_vehicle->m_godmode = 0x0; } last_veh_god = g.vehicle.god_mode; } }