#include "tab_bar.hpp" namespace big { void tabbar::render_misc() { if (ImGui::BeginTabItem("Misc")) { ImGui::Text("Set Current Character Level:"); ImGui::SliderInt("##input_levels_self", &g_temp.set_level, 0, 8000); if (ImGui::Button("Set Level")) { QUEUE_JOB_BEGIN_CLAUSE() { features::functions::set_player_level(g_temp.set_level); }QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Unlock Achievements")) { QUEUE_JOB_BEGIN_CLAUSE() { features::stats::unlock_achievements(); }QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Unlock All Stats")) { QUEUE_JOB_BEGIN_CLAUSE() { features::stats::unlock_all(); }QUEUE_JOB_END_CLAUSE } ImGui::EndTabItem(); } } }