#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class remove_all_weapons : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { // TODO: Doesn't actually do anything WEAPON::REMOVE_ALL_PED_WEAPONS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), FALSE); } }; remove_all_weapons g_remove_all_weapons("remweaps", "Remove All Weapons", "Remove all weapons from the player", 0); }