#pragma once #include "fwddec.hpp" #pragma pack(push, 1) // Created with ReClass.NET 1.2 by KN4CK3R class CPedFactory { public: char pad_0000[8]; //0x0000 class CPed* m_local_ped; //0x0008 }; //Size: 0x0010 static_assert(sizeof(CPedFactory) == 0x10); class CPed { public: char pad_0000[32]; //0x0000 class CPedModelInfo* m_ped_model_info; //0x0020 uint8_t m_entity_type; //0x0028 char pad_0029[3]; //0x0029 uint8_t m_invisible; //0x002C char pad_002D[1]; //0x002D uint8_t m_freeze_momentum; //0x002E char pad_002F[97]; //0x002F rage::vector3 m_position; //0x0090 char pad_009C[237]; //0x009C uint8_t m_godmode; //0x0189 char pad_018A[246]; //0x018A float m_health; //0x0280 char pad_0284[28]; //0x0284 float m_maxhealth; //0x02A0 char pad_02A4[124]; //0x02A4 rage::vector3 m_velocity; //0x0320 char pad_032C[2564]; //0x032C class CAutomobile* m_vehicle; //0x0D30 char pad_0D38[896]; //0x0D38 uint8_t m_ragdoll; //0x10B8 char pad_10B9[15]; //0x10B9 class CPlayerInfo* m_player_info; //0x10C8 char pad_10D0[8]; //0x10D0 class CPedWeaponManager* m_weapon_manager; //0x10D8 char pad_10E0[919]; //0x10E0 uint8_t m_in_vehicle; //0x1477 char pad_1478[104]; //0x1478 float m_armor; //0x14E0 }; //Size: 0x14E4 static_assert(sizeof(CPed) == 0x14E4); class CAutomobile { public: char pad_0000[393]; //0x0000 uint8_t m_godmode; //0x0189 char pad_018A[1722]; //0x018A float m_health; //0x0844 char pad_0848[192]; //0x0848 float m_health2; //0x0908 char pad_090C[44]; //0x090C class CHandlingData* m_handling; //0x0938 char pad_0940[688]; //0x0940 class WheelArray* m_wheels; //0x0BF0 char pad_0BF8[100]; //0x0BF8 float m_gravity; //0x0C5C }; //Size: 0x0C60 static_assert(sizeof(CAutomobile) == 0xC60); class CPlayerInfo { public: char pad_0000[52]; //0x0000 uint32_t m_internal_ip; //0x0034 uint16_t m_internal_port; //0x0038 char pad_003A[2]; //0x003A uint32_t m_relay_ip; //0x003C uint16_t m_relay_port; //0x0040 char pad_0042[2]; //0x0042 uint32_t m_external_ip; //0x0044 uint16_t m_external_port; //0x0048 char pad_004A[38]; //0x004A uint64_t m_rockstar_id; //0x0070 char pad_0078[12]; //0x0078 char m_name[20]; //0x0084 char pad_0098[180]; //0x0098 float m_swim_speed; //0x014C float m_run_speed; //0x0150 char pad_0154[81]; //0x0154 bool m_is_rockstar_dev; //0x01A5 char pad_01A6[1]; //0x01A6 bool m_is_cheater; //0x01A7 char pad_01A8[11]; //0x01A8 bool m_is_online; //0x01B3 char pad_01B4[20]; //0x01B4 class CPed* m_ped; //0x01C8 char pad_01D0[40]; //0x01D0 uint32_t m_frame_flags; //0x01F8 char pad_01FC[28]; //0x01FC uint32_t m_player_controls; //0x0218 char pad_021C[1588]; //0x021C uint32_t m_npc_ignore; //0x0850 char pad_0854[12]; //0x0854 bool m_is_wanted; //0x0860 char pad_0861[3]; //0x0861 int8_t m_wanted_level_display; //0x0864 char pad_0865[3]; //0x0865 int8_t m_wanted_level; //0x0868 char pad_0869[1131]; //0x0869 float m_stamina; //0x0CD4 float m_max_stamina; //0x0CD8 }; //Size: 0x0CDC static_assert(sizeof(CPlayerInfo) == 0xCDC); class CPedWeaponManager { public: char pad_0000[32]; //0x0000 class CWeaponInfo* m_weapon_info; //0x0020 char pad_0028[152]; //0x0028 }; //Size: 0x00C0 static_assert(sizeof(CPedWeaponManager) == 0xC0); class CHandlingData { public: char pad_0000[8]; //0x0000 uint32_t m_name_hash; //0x0008 float m_mass; //0x000C float m_initial_drag_coeff; //0x0010 float m_downforce_modifier; //0x0014 float m_popup_light_rotation; //0x0018 char pad_001C[4]; //0x001C rage::vector3 m_centre_of_mass; //0x0020 char pad_002C[4]; //0x002C rage::vector3 m_inertia_multiplier; //0x0030 char pad_003C[4]; //0x003C float m_buoyancy; //0x0040 char pad_0044[4]; //0x0044 float m_drive_bias_front; //0x0048 float m_acceleration; //0x004C uint8_t m_initial_drive_gears; //0x0050 char pad_0051[3]; //0x0051 float m_drive_inertia; //0x0054 float m_upshift; //0x0058 float m_downshift; //0x005C float m_initial_drive_force; //0x0060 float m_drive_max_flat_vel; //0x0064 float m_initial_drive_max_flat_vel; //0x0068 float m_brake_force; //0x006C char pad_0070[4]; //0x0070 float m_brake_bias_front; //0x0074 float m_brake_bias_rear; //0x0078 float m_handbrake_force; //0x007C float m_steering_lock; //0x0080 float m_steering_lock_ratio; //0x0084 float m_traction_curve_max; //0x0088 float m_traction_curve_lateral; //0x008C float m_traction_curve_min; //0x0090 float m_traction_curve_ratio; //0x0094 char pad_0098[8]; //0x0098 float m_traction_spring_delta_max; //0x00A0 char pad_00A4[4]; //0x00A4 float m_low_speed_traction_loss_mult; //0x00A8 float m_camber_stiffness; //0x00AC float m_traction_bias_front; //0x00B0 char pad_00B4[4]; //0x00B4 float m_traction_loss_mult; //0x00B8 float m_suspension_force; //0x00BC float m_suspension_comp_damp; //0x00C0 float m_suspension_rebound_damp; //0x00C4 float m_suspension_upper_limit; //0x00C8 float m_suspension_lower_limit; //0x00CC float m_suspension_raise; //0x00D0 float m_suspension_bias_front; //0x00D4 float m_suspension_bias_rear; //0x00D8 float m_anti_rollbar_force; //0x00DC float m_anti_rollbar_bias_front; //0x00E0 float m_anti_rollbar_bias_rear; //0x00E4 float m_roll_centre_height_front; //0x00E8 float m_roll_centre_height_rear; //0x00EC float m_collision_damage_mult; //0x00F0 float m_weapon_damamge_mult; //0x00F4 float m_deformation_mult; //0x00F8 float m_engine_damage_mult; //0x00FC float m_petrol_tank_volume; //0x0100 float m_oil_volume; //0x0104 char pad_0108[4]; //0x0108 rage::vector3 m_seat_index_dist; //0x010C uint32_t m_monetary_value; //0x0118 char pad_011C[8]; //0x011C uint32_t m_str_model_flags; //0x0124 uint32_t m_str_handling_flags; //0x0128 uint32_t m_str_damage_flags; //0x012C char pad_0130[12]; //0x0130 uint32_t m_ai_handling_hash; //0x013C char pad_0140[208]; //0x0140 }; //Size: 0x0210 static_assert(sizeof(CHandlingData) == 0x210); class CWeaponInfo { public: char pad_0000[376]; //0x0000 }; //Size: 0x0178 static_assert(sizeof(CWeaponInfo) == 0x178); class CPedModelInfo { public: char pad_0000[96]; //0x0000 }; //Size: 0x0060 static_assert(sizeof(CPedModelInfo) == 0x60); class WheelArray { public: class CWheel* m_wheel1; //0x0000 class CWheel* m_wheel2; //0x0008 class CWheel* m_wheel3; //0x0010 class CWheel* m_wheel4; //0x0018 char pad_0020[88]; //0x0020 }; //Size: 0x0078 static_assert(sizeof(WheelArray) == 0x78); class CWheel { public: char pad_0000[8]; //0x0000 float m_camber; //0x0008 float m_camber_inverted; //0x000C char pad_0010[552]; //0x0010 }; //Size: 0x0238 static_assert(sizeof(CWheel) == 0x238); #pragma pack(pop)