#pragma once #include "natives.hpp" namespace big::ped { inline void steal_outfit(const Ped target) { Ped ped = self::ped; if (ENTITY::GET_ENTITY_MODEL(ped) != ENTITY::GET_ENTITY_MODEL(target)) { g_notification_service->push("Error", "Model mismatch, use steal identity instead."); return; } for (int i = 0; i < 12; i++) { PED::SET_PED_COMPONENT_VARIATION ( ped, i, PED::GET_PED_DRAWABLE_VARIATION(target, i), PED::GET_PED_TEXTURE_VARIATION(target, i), PED::GET_PED_PALETTE_VARIATION(target, i) ); } } inline void steal_identity(const Ped target) { Ped ped = self::ped; const int max_health = ENTITY::GET_ENTITY_MAX_HEALTH(ped); const int current_health = ENTITY::GET_ENTITY_HEALTH(ped); const int current_armor = PED::GET_PED_ARMOUR(ped); PLAYER::SET_PLAYER_MODEL(self::id , ENTITY::GET_ENTITY_MODEL(target)); PED::CLONE_PED_TO_TARGET(target, ped); ENTITY::SET_ENTITY_MAX_HEALTH(ped, max_health); ENTITY::SET_ENTITY_HEALTH(ped, current_health, 0); PED::SET_PED_ARMOUR(ped, current_armor); } }