#include "hooking.hpp" #include "gta_util.hpp" #include #include namespace big { bool hooks::serialize_join_request_message(RemoteGamerInfoMsg* info, void* data, int size, int* bits_serialized) { if (info->m_unk == 0) info->m_unk = 1; info->m_required_player_count = 0; return g_hooking->get_original()(info, data, size, bits_serialized); } }