#include "gui/tab_bar.hpp" #include "pointers.hpp" namespace big { static char model[64]; void tabbar::render_spawn() { if (ImGui::BeginTabItem("Spawn")) { if ( ImGui::InputText("Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue) || ImGui::Button("Spawn") ) { QUEUE_JOB_BEGIN_CLAUSE(= ) { Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId); Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5); features::functions::spawn_vehicle((const char*)model, location, ENTITY::GET_ENTITY_HEADING(player) + 90.f); }QUEUE_JOB_END_CLAUSE } ImGui::EndTabItem(); } } }