#include "backend/player_command.hpp" #include "core/scr_globals.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class send_to_warehouse : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { const size_t arg_count = 7; int64_t args[arg_count] = {(int64_t)eRemoteEvent::TeleportToWarehouse, self::id, 1 << player->id(), (int64_t) player->id(), 1, (int64_t)_args.get(0)}; g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id(), (int)eRemoteEvent::TeleportToWarehouse); } }; send_to_warehouse g_send_to_warehouse("warehousetp", "TP_TO_WAREHOUSE", "TP_TO_WAREHOUSE_DESC", 1); }