#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class kill_player : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { if (!player->get_ped()) return; g_pointers->m_send_network_damage((CEntity*)g_player_service->get_self()->get_ped(), (CEntity*)player->get_ped(), player->get_ped()->m_navigation->get_position(), 0, true, RAGE_JOAAT("weapon_explosion"), 10000.0f, 2, 0, (1 << 4), 0, 0, 0, false, false, true, true, nullptr); } }; kill_player g_kill_player("kill", "Kill Player", "Kills the player, bypassing most forms of interior godmode", 0); }