#include "backend/looped/looped.hpp" #include "natives.hpp" namespace big { void looped::weapons_increased_damage() { if (g.weapons.increased_damage != 1) { Hash weapon{}; WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0); WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage); } } }