#include "hooking.hpp" #include "gta_util.hpp" #include #include namespace big { bool hooks::serialize_player_data_msg(CNetGamePlayerDataMsg* msg, rage::datBitBuffer* buffer) { int old_group = msg->m_matchmaking_group; if (g.session.join_in_sctv_slots) msg->m_matchmaking_group = 4; bool ret = g_hooking->get_original()(msg, buffer); msg->m_matchmaking_group = old_group; return ret; } }