#include "hooking.hpp" #include "gta/net_game_event.hpp" #include "services/players/player_service.hpp" #include namespace big { bool hooks::increment_stat_event(CNetworkIncrementStatEvent* net_event, CNetGamePlayer* sender) { switch (net_event->m_stat) { case RAGE_JOAAT("MPPLY_BAD_CREW_STATUS"): case RAGE_JOAAT("MPPLY_BAD_CREW_MOTTO"): case RAGE_JOAAT("MPPLY_BAD_CREW_NAME"): case RAGE_JOAAT("MPPLY_BAD_CREW_EMBLEM"): case RAGE_JOAAT("MPPLY_EXPLOITS"): case RAGE_JOAAT("MPPLY_GAME_EXPLOITS"): case RAGE_JOAAT("MPPLY_TC_ANNOYINGME"): case RAGE_JOAAT("MPPLY_TC_HATE"): case RAGE_JOAAT("MPPLY_VC_ANNOYINGME"): case RAGE_JOAAT("MPPLY_VC_HATE"): g.reactions.report.process(g_player_service->get_by_id(sender->m_player_id)); return true; } return false; } }