#include "backend/player_command.hpp" #include "natives.hpp" namespace big { class host_kick : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::TOXIC; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { if (!player) return; if (!g_player_service->get_self()->is_host()) { g_notification_service->push_error("HOST_KICK"_T.data(), "BACKEND_HOST_KICK_FAILED"_T.data()); return; } NETWORK::NETWORK_SESSION_KICK_PLAYER(player->id()); } }; host_kick g_host_kick("hostkick", "HOST_KICK", "HOST_KICK_DESC", 0, false); }