#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class flying_vehicle : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true)) { g_notification_service->push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data()); } else { ent = PED::GET_VEHICLE_PED_IS_IN(ent, false); if (entity::take_control_of(ent)) { ENTITY::APPLY_FORCE_TO_ENTITY(ent, 1, 0.f, 0.f, 50000.f, 0.f, 0.f, 0.f, 0, 0, 1, 1, 0, 1); } } } }; flying_vehicle g_flying_vehicle("flyingveh", "Flying Vehicle", "Catapults their car to the sky.", 0); }