#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/ped.hpp" namespace big { class steal_identity : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { ped::steal_identity(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id())); } }; steal_identity g_steal_identity("copymodel", "STEAL_IDENTITY", "STEAL_IDENTITY_DESC", 0, false); // do we really need this? }