#include "backend/command.hpp" #include "natives.hpp" #include "util/entity.hpp" namespace big { class clean_player : command { using command::command; virtual void execute(const std::vector&, const std::shared_ptr ctx) { entity::clean_ped(self::ped); } }; clean_player g_clean_player("clean", "Clean Player", "Cleans the player of wetness and decals", 0); }