#pragma once #include "common.hpp" #include "imgui.h" #include "features.hpp" #include "settings.h" #include "natives.hpp" #include "script.hpp" #include "fiber_pool.hpp" namespace big { class tabbar { public: // Order in the order that they are rendered/sorted in the UI static void render_self(); static void render_weapons(); static void render_tunables(); static void render_teleport(); static void render_vehicle(); static void render_world(); static void render_online(); static void render_misc(); static void render_spawn(); static void render_settings(); static void player_info(); }; }