#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "core/scr_globals.hpp" namespace big { class send_to_island : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { const size_t arg_count = 2; int64_t args[arg_count] = { (int64_t)eRemoteEvent::SendToCayoPerico, (int64_t)self::id, }; g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id()); } }; send_to_island g_send_to_island("cayotp", "TP To Cayo Perico", "Teleports the player to Cayo Perico", 0); }