#include "vehicle.hpp" namespace big::vehicle { float mps_to_speed(float mps, SpeedUnit speed_unit) { switch (speed_unit) { case SpeedUnit::KMPH: return mps * 3.6f; case SpeedUnit::MIPH: return mps * 2.2369f; } return mps; } float speed_to_mps(float speed, SpeedUnit speed_unit) { switch (speed_unit) { case SpeedUnit::KMPH: return speed / 3.6f; case SpeedUnit::MIPH: return speed / 2.2369f; } return speed; } Vector3 get_spawn_location(bool spawn_inside, Hash hash, Ped ped) { float y_offset = 0; if (self::veh != 0) { Vector3 min, max, result; MISC::GET_MODEL_DIMENSIONS(hash, &min, &max); result = max - min; y_offset = result.y; } else if (!spawn_inside) { y_offset = 5.f; } return ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 0.f, y_offset, 0.f); } void set_mp_bitset(Vehicle veh) { DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0); auto networkId = NETWORK::VEH_TO_NET(veh); self::spawned_vehicles.insert(networkId); if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh)) NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, TRUE); VEHICLE::SET_VEHICLE_IS_STOLEN(veh, FALSE); } void bring(Vehicle veh, Vector3 location, bool put_in, int seatIdx) { if (!ENTITY::IS_ENTITY_A_VEHICLE(veh)) return g_notification_service.push_error("VEHICLE"_T.data(), "VEHICLE_INVALID"_T.data()); auto vecVehicleLocation = ENTITY::GET_ENTITY_COORDS(veh, true); entity::load_ground_at_3dcoord(vecVehicleLocation); if (!entity::take_control_of(veh)) return g_notification_service.push_warning("VEHICLE"_T.data(), "VEHICLE_FAILED_CONTROL"_T.data()); auto ped = self::ped; ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0); ENTITY::SET_ENTITY_HEADING(veh, ENTITY::GET_ENTITY_HEADING(ped)); if (put_in) { for (size_t i = 0; i < 100 && math::distance_between_vectors(location, ENTITY::GET_ENTITY_COORDS(veh, true)) > 10; i++) script::get_current()->yield(); auto driver_ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(veh, -1, false); if (driver_ped != 0) { if (PED::GET_PED_TYPE(driver_ped) == PED_TYPE_NETWORK_PLAYER) { TASK::CLEAR_PED_TASKS_IMMEDIATELY(driver_ped); } else { entity::delete_entity(driver_ped); } } PED::SET_PED_INTO_VEHICLE(ped, veh, seatIdx); } } Vehicle get_closest_to_location(Vector3 location, float range) { float min_dist = FLT_MAX; int32_t m_handle = 0; for (const auto veh_entity : pools::get_all_vehicles()) { const auto veh_ptr = veh_entity; if (!veh_ptr || !veh_ptr->m_navigation) continue; auto veh_pos_arr = *veh_ptr->m_navigation->get_position(); Vector3 veh_pos(veh_pos_arr.x, veh_pos_arr.y, veh_pos_arr.z); float dist = math::distance_between_vectors(veh_pos, location); if (dist < min_dist) { int32_t tmp_handle = g_pointers->m_gta.m_ptr_to_handle(veh_ptr); if (entity::take_control_of(tmp_handle)) { min_dist = dist; m_handle = tmp_handle; } } } return m_handle; } bool set_plate(Vehicle veh, const char* plate) { if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh)) { return false; } if (plate != nullptr && plate[0] != 0) { VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(veh, plate); } return true; } bool repair(Vehicle veh) { if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh, 0)) { return false; } VEHICLE::SET_VEHICLE_FIXED(veh); VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f); return true; } Vehicle spawn(Hash hash, Vector3 location, float heading, bool is_networked, bool script_veh) { if (is_networked && !*g_pointers->m_gta.m_is_session_started) is_networked = false; if (entity::request_model(hash)) { auto veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, heading, is_networked, script_veh, false); STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); if (is_networked) { set_mp_bitset(veh); } return veh; } return 0; } Vehicle clone_from_vehicle_data(std::map& data, Vector3 location, float heading) { Vector3 tmpLocation = {location.x, location.y, 1200.0f}; if (location.z > 1000.0f && location.z < 1400.0) { tmpLocation.z = 800.0f; } // vehicle data for (const auto& [idx, val] : data) { if (idx >= 0 && idx < 142) { *scr_globals::spawn_global.at(27).at(idx).as() = val; } } // permission fix *scr_globals::spawn_global.at(27).at(1).as() = 0; // personal car flag *scr_globals::spawn_global.at(27).at(94).as() = 14; *scr_globals::spawn_global.at(27).at(95).as() = 2; // mmi *scr_globals::spawn_global.at(27).at(103).as() = 0; // spawn location *scr_globals::spawn_global.at(7).at(0).as() = tmpLocation.x; *scr_globals::spawn_global.at(7).at(1).as() = tmpLocation.y; *scr_globals::spawn_global.at(7).at(2).as() = tmpLocation.z; // spawn non pegasus *scr_globals::spawn_global.at(3).as() = 0; // spawn signal int* spawn_signal = scr_globals::spawn_global.at(2).as(); *scr_globals::spawn_global.at(5).as() = 1; *spawn_signal = 1; // wait until the vehicle is spawned for (size_t retry = 0; *spawn_signal != 0 && retry < 200; retry++) { script::get_current()->yield(10ms); } if (*spawn_signal == 1) { return 0; } auto veh = get_closest_to_location(tmpLocation, 200); if (veh == 0) { return 0; } ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0); ENTITY::SET_ENTITY_HEADING(veh, heading); return veh; } std::map get_owned_mods_from_vehicle_idx(script_global vehicle_idx) { std::map owned_mods; for (int i = MOD_SECONDARY_CUSTOM; i <= MOD_MODEL_HASH; i++) { owned_mods[i] = 0; } int32_t val_32 = *vehicle_idx.at(32).as(); int32_t val_77 = *vehicle_idx.at(77).as(); int32_t val_102 = *vehicle_idx.at(102).as(); int32_t val_103 = *vehicle_idx.at(103).as(); owned_mods[MOD_MODEL_HASH] = *vehicle_idx.at(66).as(); owned_mods[MOD_PLATE_STYLE] = *vehicle_idx.at(0).as(); owned_mods[MOD_WINDOW_TINT] = *vehicle_idx.at(65).as(); owned_mods[MOD_WHEEL_TYPE] = *vehicle_idx.at(69).as(); owned_mods[MOD_PRIMARY_COL] = *vehicle_idx.at(5).as(); owned_mods[MOD_SECONDARY_COL] = *vehicle_idx.at(6).as(); owned_mods[MOD_PEARLESCENT_COL] = *vehicle_idx.at(7).as(); owned_mods[MOD_WHEEL_COL] = *vehicle_idx.at(8).as(); owned_mods[MOD_INTERIOR_COL] = *vehicle_idx.at(97).as(); owned_mods[MOD_DASHBOARD_COL] = *vehicle_idx.at(99).as(); //CUSTOM PRIMARY owned_mods[MOD_PRIMARY_CUSTOM] = (val_77 & (1 << 13)) != 0; if (owned_mods[MOD_PRIMARY_CUSTOM]) { owned_mods[MOD_PRIMARY_COL_R] = *vehicle_idx.at(71).as(); owned_mods[MOD_PRIMARY_COL_G] = *vehicle_idx.at(72).as(); owned_mods[MOD_PRIMARY_COL_B] = *vehicle_idx.at(73).as(); } //CUSTOM SECONDARY owned_mods[MOD_SECONDARY_CUSTOM] = (val_77 & (1 << 12)) != 0; if (owned_mods[MOD_SECONDARY_CUSTOM]) { owned_mods[MOD_SECONDARY_COL_R] = *vehicle_idx.at(71).as(); owned_mods[MOD_SECONDARY_COL_G] = *vehicle_idx.at(72).as(); owned_mods[MOD_SECONDARY_COL_B] = *vehicle_idx.at(73).as(); } // TIRE SMOKE owned_mods[MOD_TIRESMOKE_COL_R] = *vehicle_idx.at(62).as(); owned_mods[MOD_TIRESMOKE_COL_G] = *vehicle_idx.at(63).as(); owned_mods[MOD_TIRESMOKE_COL_B] = *vehicle_idx.at(64).as(); owned_mods[MOD_TYRE_SMOKE] = !(owned_mods[MOD_TIRESMOKE_COL_R] == 255 && owned_mods[MOD_TIRESMOKE_COL_G] == 255 && owned_mods[MOD_TIRESMOKE_COL_B] == 255); // XENON if (val_32 > 0) { owned_mods[MOD_XENON_LIGHTS] = 1; owned_mods[MOD_XENON_COL] = val_32 - 2; } else { owned_mods[MOD_XENON_LIGHTS] = 0; } // NEON owned_mods[MOD_NEON_LEFT_ON] = (val_77 & (1 << 30)) != 0; owned_mods[MOD_NEON_RIGHT_ON] = (val_77 & (1 << 31)) != 0; owned_mods[MOD_NEON_FRONT_ON] = (val_77 & (1 << 28)) != 0; owned_mods[MOD_NEON_BACK_ON] = (val_77 & (1 << 29)) != 0; owned_mods[MOD_NEON_COL_R] = *vehicle_idx.at(74).as(); owned_mods[MOD_NEON_COL_G] = *vehicle_idx.at(75).as(); owned_mods[MOD_NEON_COL_B] = *vehicle_idx.at(76).as(); // TIRE OPTIONS if (val_102 != 0) //Hal's Tyres { owned_mods[MOD_TIRE_CAN_BURST] = val_102 > 1; owned_mods[MOD_DRIFT_TIRE] = val_102 == 3; } else { owned_mods[MOD_TIRE_CAN_BURST] = (val_77 & (1 << 9)) == 0; } owned_mods[MOD_TURBO] = *vehicle_idx.at(28).as() != 0; owned_mods[MOD_FRONTWHEEL_VAR] = *vehicle_idx.at(60).as() != 0; owned_mods[MOD_REARWHEEL_VAR] = *vehicle_idx.at(61).as() != 0; // OTHER MODS for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++) { if (slot == MOD_TURBO || slot == MOD_TYRE_SMOKE || slot == MOD_XENON_LIGHTS) { continue; } int32_t val = *vehicle_idx.at(10 + slot).as() - 1; if (val != -1) { owned_mods[slot] = val; } } // EXTRA for (int extra = MOD_EXTRA_11; extra <= MOD_EXTRA_0; extra++) { int gta_extra_id = (extra - MOD_EXTRA_0) * -1; owned_mods[extra] = val_77 >> (gta_extra_id - 1) & 1; } owned_mods[MOD_HAS_CLAN_LOGO] = (val_103 & (1 << 8)) != 0; return owned_mods; } Vehicle clone_from_owned_mods(std::map owned_mods, Vector3 location, float heading, bool is_networked, bool is_script_vehicle) { auto vehicle = spawn(owned_mods[MOD_MODEL_HASH], location, heading, is_networked, is_script_vehicle); if (vehicle == 0) { return 0; } for (int i = MOD_NEON_COL_B; i <= MOD_MODEL_HASH; i++) { if (owned_mods.count(i) == 0) { owned_mods[i] = 0; } } VEHICLE::SET_VEHICLE_MOD_KIT(vehicle, 0); //script::get_current()->yield(10ms); VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(vehicle, owned_mods[MOD_PLATE_STYLE]); VEHICLE::SET_VEHICLE_WINDOW_TINT(vehicle, owned_mods[MOD_WINDOW_TINT]); VEHICLE::SET_VEHICLE_WHEEL_TYPE(vehicle, owned_mods[MOD_WHEEL_TYPE]); //script::get_current()->yield(10ms); VEHICLE::SET_VEHICLE_COLOURS(vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]); VEHICLE::SET_VEHICLE_EXTRA_COLOURS(vehicle, owned_mods[MOD_PEARLESCENT_COL], owned_mods[MOD_WHEEL_COL]); VEHICLE::SET_VEHICLE_EXTRA_COLOUR_5(vehicle, owned_mods[MOD_INTERIOR_COL]); VEHICLE::SET_VEHICLE_EXTRA_COLOUR_6(vehicle, owned_mods[MOD_DASHBOARD_COL]); if (owned_mods[MOD_PRIMARY_CUSTOM]) { VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(vehicle, owned_mods[MOD_PRIMARY_COL_R], owned_mods[MOD_PRIMARY_COL_G], owned_mods[MOD_PRIMARY_COL_B]); } if (owned_mods[MOD_SECONDARY_CUSTOM]) { VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(vehicle, owned_mods[MOD_SECONDARY_COL_R], owned_mods[MOD_SECONDARY_COL_G], owned_mods[MOD_SECONDARY_COL_B]); } if (owned_mods[MOD_TYRE_SMOKE]) { VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(vehicle, owned_mods[MOD_TIRESMOKE_COL_R], owned_mods[MOD_TIRESMOKE_COL_G], owned_mods[MOD_TIRESMOKE_COL_B]); VEHICLE::TOGGLE_VEHICLE_MOD(vehicle, MOD_TYRE_SMOKE, owned_mods[MOD_TYRE_SMOKE]); } if (owned_mods[MOD_XENON_LIGHTS]) { VEHICLE::SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(vehicle, owned_mods[MOD_XENON_COL]); VEHICLE::TOGGLE_VEHICLE_MOD(vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]); } VEHICLE::SET_VEHICLE_NEON_COLOUR(vehicle, owned_mods[MOD_NEON_COL_R], owned_mods[MOD_NEON_COL_G], owned_mods[MOD_NEON_COL_B]); VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]); VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]); VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]); VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]); VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(vehicle, owned_mods[MOD_TIRE_CAN_BURST]); VEHICLE::SET_DRIFT_TYRES(vehicle, owned_mods[MOD_DRIFT_TIRE]); VEHICLE::TOGGLE_VEHICLE_MOD(vehicle, MOD_TURBO, owned_mods[MOD_TURBO]); for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++) { if (owned_mods.count(slot) && owned_mods[slot] != -1) { bool custom_tire = false; if (slot == MOD_FRONTWHEEL) { custom_tire = owned_mods[MOD_FRONTWHEEL_VAR]; } else if (slot == MOD_REARWHEEL) { custom_tire = owned_mods[MOD_REARWHEEL_VAR]; } VEHICLE::SET_VEHICLE_MOD(vehicle, slot, owned_mods[slot], custom_tire); } } for (int extra = MOD_EXTRA_11; extra <= MOD_EXTRA_0; extra++) { int gta_extra_id = (extra - MOD_EXTRA_0) * -1; if (owned_mods.count(extra) && VEHICLE::DOES_EXTRA_EXIST(vehicle, gta_extra_id)) { VEHICLE::SET_VEHICLE_EXTRA(vehicle, gta_extra_id, owned_mods[extra] == 0); } } if (owned_mods[MOD_HAS_CLAN_LOGO] != 0) { vehicle_helper::add_clan_logo_to_vehicle(vehicle, self::ped); } return vehicle; } std::map get_owned_mods_from_vehicle(Vehicle vehicle) { std::map owned_mods; for (int i = MOD_SECONDARY_CUSTOM; i <= MOD_MODEL_HASH; i++) { owned_mods[i] = 0; } owned_mods[MOD_MODEL_HASH] = ENTITY::GET_ENTITY_MODEL(vehicle); owned_mods[MOD_PLATE_STYLE] = VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(vehicle); owned_mods[MOD_WINDOW_TINT] = VEHICLE::GET_VEHICLE_WINDOW_TINT(vehicle); owned_mods[MOD_WHEEL_TYPE] = VEHICLE::GET_VEHICLE_WHEEL_TYPE(vehicle); VEHICLE::GET_VEHICLE_COLOURS(vehicle, &owned_mods[MOD_PRIMARY_COL], &owned_mods[MOD_SECONDARY_COL]); VEHICLE::GET_VEHICLE_EXTRA_COLOURS(vehicle, &owned_mods[MOD_PEARLESCENT_COL], &owned_mods[MOD_WHEEL_COL]); VEHICLE::GET_VEHICLE_EXTRA_COLOUR_5(vehicle, &owned_mods[MOD_INTERIOR_COL]); VEHICLE::GET_VEHICLE_EXTRA_COLOUR_6(vehicle, &owned_mods[MOD_DASHBOARD_COL]); owned_mods[MOD_PRIMARY_CUSTOM] = VEHICLE::GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM(vehicle); if (owned_mods[MOD_PRIMARY_CUSTOM]) { VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(vehicle, &owned_mods[MOD_PRIMARY_COL_R], &owned_mods[MOD_PRIMARY_COL_G], &owned_mods[MOD_PRIMARY_COL_B]); } owned_mods[MOD_SECONDARY_CUSTOM] = VEHICLE::GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM(vehicle); if (owned_mods[MOD_SECONDARY_CUSTOM]) { VEHICLE::GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(vehicle, &owned_mods[MOD_SECONDARY_COL_R], &owned_mods[MOD_SECONDARY_COL_G], &owned_mods[MOD_SECONDARY_COL_B]); } owned_mods[MOD_TYRE_SMOKE] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_TYRE_SMOKE); if (owned_mods[MOD_TYRE_SMOKE]) { VEHICLE::GET_VEHICLE_TYRE_SMOKE_COLOR(vehicle, &owned_mods[MOD_TIRESMOKE_COL_R], &owned_mods[MOD_TIRESMOKE_COL_G], &owned_mods[MOD_TIRESMOKE_COL_B]); } owned_mods[MOD_XENON_LIGHTS] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_XENON_LIGHTS); if (owned_mods[MOD_XENON_LIGHTS]) { owned_mods[MOD_XENON_COL] = (int8_t)VEHICLE::GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(vehicle); } owned_mods[MOD_NEON_LEFT_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_LEFT); owned_mods[MOD_NEON_RIGHT_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_RIGHT); owned_mods[MOD_NEON_FRONT_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_FRONT); owned_mods[MOD_NEON_BACK_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_BACK); VEHICLE::GET_VEHICLE_NEON_COLOUR(vehicle, &owned_mods[MOD_NEON_COL_R], &owned_mods[MOD_NEON_COL_G], &owned_mods[MOD_NEON_COL_B]); owned_mods[MOD_TIRE_CAN_BURST] = VEHICLE::GET_VEHICLE_TYRES_CAN_BURST(vehicle); owned_mods[MOD_DRIFT_TIRE] = VEHICLE::GET_DRIFT_TYRES_SET(vehicle); owned_mods[MOD_TURBO] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_TURBO); owned_mods[MOD_FRONTWHEEL_VAR] = VEHICLE::GET_VEHICLE_MOD_VARIATION(vehicle, MOD_FRONTWHEEL); owned_mods[MOD_REARWHEEL_VAR] = VEHICLE::GET_VEHICLE_MOD_VARIATION(vehicle, MOD_REARWHEEL); for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++) { int count = VEHICLE::GET_NUM_VEHICLE_MODS(vehicle, slot); if (count > 0) { int32_t val = VEHICLE::GET_VEHICLE_MOD(vehicle, slot); if (val != -1) { owned_mods[slot] = val; } } } for (int extra = MOD_EXTRA_11; extra <= MOD_EXTRA_0; extra++) { int gta_extra_id = (extra - MOD_EXTRA_0) * -1; if (VEHICLE::DOES_EXTRA_EXIST(vehicle, gta_extra_id)) { owned_mods[extra] = VEHICLE::IS_VEHICLE_EXTRA_TURNED_ON(vehicle, gta_extra_id); } } owned_mods[MOD_HAS_CLAN_LOGO] = GRAPHICS::DOES_VEHICLE_HAVE_CREW_EMBLEM(vehicle, 0); return owned_mods; } void teleport_into_vehicle(Vehicle veh) { PED::SET_PED_INTO_VEHICLE(self::ped, veh, -1); } void max_vehicle(Vehicle veh) { VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); VEHICLE::TOGGLE_VEHICLE_MOD(veh, MOD_TURBO, TRUE); VEHICLE::TOGGLE_VEHICLE_MOD(veh, MOD_TYRE_SMOKE, TRUE); VEHICLE::TOGGLE_VEHICLE_MOD(veh, MOD_XENON_LIGHTS, TRUE); VEHICLE::SET_VEHICLE_WINDOW_TINT(veh, 1); VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false); for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++) { if (slot == MOD_LIVERY) { continue; } int count = VEHICLE::GET_NUM_VEHICLE_MODS(veh, slot); if (count > 0) { int selected_mod = -1; for (int mod = count - 1; mod >= -1; mod--) { if (VEHICLE::IS_VEHICLE_MOD_GEN9_EXCLUSIVE(veh, slot, mod)) { continue; } selected_mod = mod; break; } if (selected_mod != -1) { VEHICLE::SET_VEHICLE_MOD(veh, slot, selected_mod, true); } } } } void max_vehicle_performance(Vehicle veh) { if (entity::take_control_of(veh)) { VehicleModType perfomance_mods[] = {MOD_ENGINE, MOD_BRAKES, MOD_TRANSMISSION, MOD_SUSPENSION, MOD_ARMOR, MOD_NITROUS, MOD_TURBO}; VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); for (auto mod_slot : perfomance_mods) { if (mod_slot != MOD_NITROUS && mod_slot != MOD_TURBO) VEHICLE::SET_VEHICLE_MOD(veh, mod_slot, VEHICLE::GET_NUM_VEHICLE_MODS(veh, mod_slot) - 1, true); else VEHICLE::TOGGLE_VEHICLE_MOD(veh, mod_slot, true); } } } void set_engine_state(Vehicle current_vehicle, bool state, bool immediately, bool disable_auto_start) { if (current_vehicle) VEHICLE::SET_VEHICLE_ENGINE_ON(current_vehicle, state, immediately, disable_auto_start); else return g_notification_service.push_warning("VEHICLE"_T.data(), "PLEASE_ENTER_VEHICLE"_T.data()); } void downgrade(Vehicle vehicle) { VEHICLE::SET_VEHICLE_MOD_KIT(vehicle, 0); for (int i = 0; i < 50; i++) { VEHICLE::REMOVE_VEHICLE_MOD(vehicle, i); } } bool remote_control_vehicle(Vehicle veh) { if (!entity::take_control_of(veh, 4000)) { g_notification_service.push_warning("REMOTE_CONTROL"_T.data(), "VEHICLE_FAILED_CONTROL"_T.data()); return false; } if (g.m_remote_controlled_vehicle == veh) { return false; } Hash model = ENTITY::GET_ENTITY_MODEL(veh); Vehicle spawned = vehicle::spawn(model, self::pos, 0.0f); ENTITY::SET_ENTITY_ALPHA(spawned, 0, FALSE); if (!VEHICLE::IS_THIS_MODEL_A_BIKE(model)) ENTITY::SET_ENTITY_VISIBLE(spawned, FALSE, FALSE); ENTITY::SET_ENTITY_INVINCIBLE(spawned, TRUE); float heading = ENTITY::GET_ENTITY_HEADING(veh); Vector3 rotation = ENTITY::GET_ENTITY_ROTATION(veh, 2); Vector3 coords = ENTITY::GET_ENTITY_COORDS(veh, FALSE); Vector3 velocity = ENTITY::GET_ENTITY_VELOCITY(veh); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(spawned, coords.x, coords.y, coords.z, FALSE, FALSE, FALSE); ENTITY::SET_ENTITY_HEADING(spawned, heading); ENTITY::SET_ENTITY_ROTATION(spawned, rotation.x, rotation.y, rotation.z, 2, TRUE); ENTITY::SET_ENTITY_VISIBLE(veh, TRUE, FALSE); ENTITY::SET_ENTITY_COLLISION(veh, FALSE, FALSE); ENTITY::SET_ENTITY_INVINCIBLE(veh, TRUE); VEHICLE::SET_VEHICLE_DOORS_LOCKED(veh, 4); VEHICLE::SET_VEHICLE_MAX_SPEED(veh, 0.0001f); ENTITY::ATTACH_ENTITY_TO_ENTITY(veh, spawned, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, FALSE, FALSE, FALSE, FALSE, 0, TRUE, FALSE); PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), spawned, -1); VEHICLE::SET_VEHICLE_ENGINE_ON(spawned, TRUE, TRUE, FALSE); ENTITY::SET_ENTITY_VELOCITY(spawned, velocity.x, velocity.y, velocity.z); VEHICLE::COPY_VEHICLE_DAMAGES(veh, spawned); g.m_remote_controller_vehicle = spawned; g.m_remote_controlled_vehicle = veh; return true; } /* Set doorId to eDoorId::VEH_EXT_DOOR_INVALID_ID or simply -1 to apply to all vehicle doors. */ bool change_vehicle_door_lock_state(Vehicle veh, eDoorId doorId, eVehicleLockState state) { if (ENTITY::DOES_ENTITY_EXIST(veh)) { if (doorId == eDoorId::VEH_EXT_DOOR_INVALID_ID) { VEHICLE::SET_VEHICLE_DOORS_LOCKED(veh, (int)state); for (int i = 0; i < 6; i++) VEHICLE::SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(veh, i, (int)state); return VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS(veh) == (int)state; } if (VEHICLE::GET_IS_DOOR_VALID(veh, (int)doorId)) VEHICLE::SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(veh, (int)doorId, (int)state); return VEHICLE::GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUS(veh, (int)doorId) == (int)state; } return false; } /* * Set 'open' to false to close the door. * Set doorId to eDoorId::VEH_EXT_DOOR_INVALID_ID or simply -1 to apply to all doors. */ bool operate_vehicle_door(Vehicle veh, eDoorId doorId, bool open) { bool success = false; if (ENTITY::DOES_ENTITY_EXIST(veh)) { for (int i = 0; i < 6; i++) { if (doorId == eDoorId::VEH_EXT_DOOR_INVALID_ID || (int)doorId == i) { if (VEHICLE::GET_IS_DOOR_VALID(veh, i)) { if (open) VEHICLE::SET_VEHICLE_DOOR_OPEN(veh, i, false, false); else VEHICLE::SET_VEHICLE_DOOR_SHUT(veh, i, false); } success = true; } } } return success; } bool operate_vehicle_window(Vehicle veh, eWindowId windowId, bool open) { bool success = false; if (ENTITY::DOES_ENTITY_EXIST(veh)) { for (int i = 0; i < 4; i++) { if (windowId == eWindowId::WINDOW_INVALID_ID) { if (open) VEHICLE::ROLL_DOWN_WINDOWS(veh); else VEHICLE::ROLL_UP_WINDOW(veh, i); } if ((int)windowId == i) { if (open) VEHICLE::ROLL_DOWN_WINDOW(veh, i); else VEHICLE::ROLL_UP_WINDOW(veh, i); success = true; } } } return success; } bool operate_vehicle_headlights(Vehicle veh, bool lights, bool highbeams) { if (ENTITY::DOES_ENTITY_EXIST(veh)) { VEHICLE::SET_VEHICLE_FULLBEAM(veh, highbeams); VEHICLE::SET_VEHICLE_LIGHTS(veh, lights ? 3 : 4); BOOL regular, highbeam; VEHICLE::GET_VEHICLE_LIGHTS_STATE(veh, ®ular, &highbeam); return regular == (int)lights && (int)highbeams == highbeam; } return false; } /* * Input index -1 to apply to all neons. */ bool operate_vehicle_neons(Vehicle veh, int index, bool toggle) { bool success = false; if (ENTITY::DOES_ENTITY_EXIST(veh)) { VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); for (int i = 0; i < 4; i++) { if (index == -1 || index == i) { VEHICLE::SET_VEHICLE_NEON_ENABLED(veh, index, toggle); success = true; } } } return success; } }