#pragma once namespace big { namespace freemode { inline void NETWORK_BAIL(rage::scrNativeCallContext* src) { LOG(INFO) << "NETWORK_BAIL prevented"; } inline void IS_PLAYER_PLAYING(rage::scrNativeCallContext* src) { // block undead OTR if (g->session.decloak_players && src->get_arg(0) != self::id) src->set_return_value(TRUE); else src->set_return_value(PLAYER::IS_PLAYER_PLAYING(src->get_arg(0))); }; inline void SET_ENTITY_VISIBLE(rage::scrNativeCallContext* src) { auto entity = src->get_arg(0); auto toggle = src->get_arg(1); auto outfit = src->get_arg(2); if (g->self.invisibility && entity == self::ped && toggle) return; else ENTITY::SET_ENTITY_VISIBLE(entity, toggle, outfit); } void SET_BIGMAP_ACTIVE(rage::scrNativeCallContext* src) { if (!g->m_mission_creator_thread) HUD::SET_BIGMAP_ACTIVE(src->get_arg(0), src->get_arg(1)); }; void SET_BLIP_DISPLAY(rage::scrNativeCallContext* src) { if ((!g->m_mission_creator_thread) || src->get_arg(0) != HUD::GET_MAIN_PLAYER_BLIP_ID()) HUD::SET_BLIP_DISPLAY(src->get_arg(0), src->get_arg(1)); }; } }