#include "gta_util.hpp" #include "player_service.hpp" #include namespace big { player_service::player_service() : m_self(), m_selected_player(m_dummy) { g_player_service = this; const auto network_player_mgr = gta_util::get_network_player_mgr(); if (!network_player_mgr) return; m_self = &network_player_mgr->m_local_net_player; for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i) player_join(network_player_mgr->m_player_list[i]); } player_service::~player_service() { g_player_service = nullptr; } void player_service::do_cleanup() { m_player_to_use_end_session_kick.reset(); m_player_to_use_complaint_kick.reset(); m_selected_player = m_dummy; m_players.clear(); } player_ptr player_service::get_by_msg_id(uint32_t msg_id) const { for (const auto& [_, player] : m_players) if (player->get_net_game_player()->m_msg_id == msg_id) return player; return nullptr; } player_ptr player_service::get_by_id(uint32_t id) const { for (const auto& [_, player] : m_players) if (player->id() == id) return player; return nullptr; } player_ptr player_service::get_by_host_token(uint64_t token) const { for (const auto& [_, player] : m_players) if (player->get_net_data()->m_host_token == token) return player; return nullptr; } player_ptr player_service::get_selected() const { return m_selected_player; } player_ptr player_service::get_self() { if (!m_self_ptr || !m_self_ptr->equals(*m_self)) { m_self_ptr = std::make_shared(*m_self); m_self_ptr->command_access_level = CommandAccessLevel::ADMIN; } return m_self_ptr; } void player_service::player_join(CNetGamePlayer* net_game_player) { if (net_game_player == nullptr || net_game_player == *m_self) return; auto plyr = std::make_shared(net_game_player); m_players.insert({ plyr->get_name(), std::move(plyr) }); } void player_service::player_leave(CNetGamePlayer* net_game_player) { if (net_game_player == nullptr) return; if (m_selected_player && m_selected_player->equals(net_game_player)) m_selected_player = m_dummy; if (auto it = std::find_if(m_players.begin(), m_players.end(), [net_game_player](const auto& p) { return p.second->id() == net_game_player->m_player_id; }); it != m_players.end()) { if (m_player_to_use_end_session_kick == it->second) m_player_to_use_end_session_kick = std::nullopt; if (m_player_to_use_complaint_kick == it->second) m_player_to_use_complaint_kick = std::nullopt; m_players.erase(it); } } void player_service::set_selected(player_ptr plyr) { m_selected_player = plyr; } }