#include "natives.hpp" #include "backend/looped_command.hpp" #include "gta/enums.hpp" namespace big { class block_homing : looped_command { using looped_command::looped_command; virtual void on_tick() override { if (g_local_player && g_local_player->m_vehicle) g_local_player->m_vehicle->m_is_targetable = false; } virtual void on_disable() override { if (g_local_player && g_local_player->m_vehicle) g_local_player->m_vehicle->m_is_targetable = true; } }; block_homing g_block_homing("blockhoming", "Block Homing Missiles", "Prevents homing missiles from locking on to your vehicle", g.vehicle.block_homing); }