#include "backend/looped/looped.hpp" #include "util/misc.hpp" namespace big { static uint32_t last_bits = 0; static float last_water_collistion_strength = 0; void looped::vehicle_god_mode() { if (g_local_player == nullptr || g_local_player->m_vehicle == nullptr) { return; } if ( (g.vehicle.god_mode || g.vehicle.proof_collision) && g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING ) { g_local_player->m_vehicle->m_deform_god = 0x8C; } else { g_local_player->m_vehicle->m_deform_god = 0x9C; } uint32_t bits = g.vehicle.proof_mask; uint32_t changed_bits = bits ^ last_bits; uint32_t changed_or_enabled_bits = bits | changed_bits; if (changed_or_enabled_bits) { uint32_t unchanged_bits = g_local_player->m_vehicle->m_damage_bits & ~changed_or_enabled_bits; g_local_player->m_vehicle->m_damage_bits = unchanged_bits | bits; last_bits = bits; } } }